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Game Update January 22, 2020

Narokath

Splitscreen Studios
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Game Update January 22, 2020

Between 8:30 AM and 10:30 AM UTC+1, the game servers will restart for a new game update to be deployed.

Update Changelog

IMPROVEMENTS

  • Enemy units can now drop items after being engaged in combat with a friendly NPC unit, depending on the amount of effort that was made to destroy the enemy unit.
  • Altered the wording of the highlight button that was previously used for signalling a running "Happy Gold Time" in an attempt to make it less confusing. Happy Gold Time was removed from the game on May 27, 2019; the highlight button had since been used to inform players about the removal of Happy Gold Time and the permanent "double upgrade" of all Gold packs. More info here.

BUG FIXES

  • Fixed a server-side memory leak that could lead to prolonged server response times ("network lag") on servers with high congestion after a certain period of uptime.

Traducción al español por Fission: clic
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Highway

Splitscreen Studios
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We will deploy a fix for a server issue that was introduced with today's update in a few minutes. Sorry for that. :oops:

BUGFIXES
  • Fixed a bug in combat mechanics that could put the game server into a state where it would no longer react appropriately.
 

Highway

Splitscreen Studios
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We have decided to completely revert today's update and deploy it another day—after we have found and eliminated the root cause of the issue outlined above. Sorry for all the hickups today.

At least we could keep the following improvement:

IMPROVEMENTS

  • Altered the wording of the highlight button that was previously used for signalling a running "Happy Gold Time" in an attempt to make it less confusing. Happy Gold Time was removed from the game on May 27, 2019; the highlight button had since been used to inform players about the removal of Happy Gold Time and the permanent "double upgrade" of all Gold packs. More info here.
 
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