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Game Update/Improvement Ideas - July 2019 -

Amaan Khan

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Askone
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Amaan Khan 1
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Hello Everyone, these are my Suggestions for game improvement that can be added to the game and might make the game alot more lively! :p

:?: 1. Afk Timeout for lesser server load
We see alot of people just sitting in orbit or in an e field and those people loading in can sometimes increase server load and maybe if they are automatically logged out in 10-15 mins of afk then server performance might improve

:?: 2.Improved Drone leveling system

I came up with this when i was bored and someone was complaining about slow drone leveling, the way it works right now is very boring and time consuming and can be exploited by leveling drones afk on a planet (players dont like leveling them normally if that wasn't obvious)
The way i think drone levels could work is :

Drone Minerals/Fuel: These would be found randomly on planets which are sometimes guarded by mantis. Acquiring these Drone Minerals will give you the ability to either trade them for cryonite at the hangar or use them to upgrade drones to the next level, which can give us another way of farming cryonite since we will be able to trade the minerals for cryonite which will encourage players to play together, which means higher level players will be interested for the cryonite and lower level ones will look out for drone minerals to upgrade their drones.

:?: 3. Player Trading System:

Now, This "trading" system can be VERY useful to many of us and the players economy will also be improved through this.

How it works: Players would be able to trade various items such as Blueprints, Gravitons, Membership, and Boosts. Players will be able to Trade Once Every 24 Hours so that it is not too overpowered. this system will require both players to be on the same planet and within Range of each other (Blaster/Prot Range) then they can Click on "Initiate Trade with Player" and select the items they would like to trade, the players will be able to look at what each other has to offer and once both players click "Accept" the trade will be complete. Every Trade will also require you to have 1000 Cryonite as like a tax fee. You can only trade a limited number of items which will be decided by your Level, which means every 10 levels will upgrade the amount of items you can trade and this will be maxed out at level 50.
For Example:

Lvl 1: Trades Available,

1 Standard Blueprint
1 Graviton
1 Boost

Lvl 10: Trades Available,
2 Standard Blueprints
1 Graviton
1 Boost

Lvl 20: Trades Available,
3 Standard Blueprints
1 Graviton
1 Boost

Lvl 30: Trades Available,
3 Standard Blueprints
2 Gravitons
1 Boost

Lvl 40: Trades Available,
4 Standard Blueprints
1 Rare Blueprint
2 Gravitons
1 Boost

Lvl 50: Trades Available, - Max. Trading level
5 Standard Blueprints (Maximum amount, Can choose between 1-5 blueprints)
2 Rare Blueprints (Maximum amount, Can choose between 1-2 blueprints)
3 Gravitons (Maximum amount, Can choose between 1-3 Gravitons)
1 Boost (Maximum amount)
1 Enhanced/Elite Membership (Maximum amount)
100,000 Cryonite (Trader can choose amount of cryonite Between 1 to 100,000)

Note: Sirius Blueprints cannot be traded

:?: 4. Blueprint rework (works with trading)

Now, after finishing a blueprint you can stack the blueprints upto 10 (amount of blueprint parts needed to finish a
Blueprint will remain the same but you can continue to collect upto 10 more)

Example: Standard Blaster: (1/1) Completed + (3/10) Trade Blueprints
The extra stack of 10 blueprints can be used for trading between players so that we can make deals with other players

Note: You will still obtain Energy when you collect 10 trade blueprints

That will be it for my Ideas which can be added into pg for a better player experience and an even more entertaining game!
(Because nobody likes to sit and grind all day for a month)

Hope you all like my suggestions. :D
 

Rajaa

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Very nice ideas! Only for AFK i would put after 1 hour it does auto logout. Drone lvl-ing is surely boring now, so players surely just use 1 drone at max lvl and filling it only. Trading system is good, but i'd put everyone lvl 1 at start, so more you trade =more you get XP for next level tradement.
 
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