Yeah Yeah, I know it's another idea of me, don't complain ^^
My idea is to make another game intro next to the Smugglers. And its very easy, the Colonials. Before starting the game I think it would be cool fi you could play as an Colonial or an Smuggler. All with an differant story, but basicly the same way. And somewhere when vega ends you come together, but untill the antares system it will be the same.
Blaster Practice 30
(Instead of having to kill mantis you will shoot dummies)
Baiting Pirates 41
(You will have to attack some pirates)
Component Upgrades 25
Mantis Introduction 45
(Your first introduction to mantis)
Speedy Escape Strategy 35
(You have to kill mantis scouts on Axiom)
Info Delivery 40
(You have to deliver info to colonial outposts)
Interplanetary travel 24
(Fly to Kalabesh)
Smuggler Hide-out 40
(Intercept Ore Transporters)
Back to Axiom 20
(Fly back to Axiom)
Mantis Extermination 42
(Kill Mantis Eliminators)
Pirate Found 48
(Scare off Pirates that are attacking a colonial)
Helping Ivanova 45
(Help Major Ivanova attack Pirates)
Blueprint Reward 40 Receive AnIn-1450 Colonial Jet
(Major Ivanova tells you to buy a AnIn-1450 Colonial Jet)
Mantis Battle Tech 48
(Major Ivanova tells you how to find new technology)
Ivanova's New Ship 50
(Take Major Ivanova's Pod and bring it to General Walter Victory)
To Kalabesh 20
(Fly to Kalabesh)
Pirate Intel 38
(Attack Pirates that are coming to get an Intel)
To Lyris 25 None
(Fly to Lyris)
Helping Tobias 37 None
(Fly together with Major Ivanova to Tobias Planck)
Advanced Ships 50
(Receive AnIn-2000 series)
Lyris Reseach 41 None
(Deliver an intel from Tobias Planck to another lab)
Vega Reunited 52
(Work together with Smuggler)
All the other missions are the same
Ships
If you read the missions you saw the AnIn-1450 Colonial Jet, The now AnIn-X Colonial Jet will change into that ship and will just be as strong as the AnIn-1450 Armored Transport.
If you start as Colonial you get the Colonial Lifter that will also be the same as the AnIn-1300 Light Transporter.
If you want as an Colonial the smuggler ships you have to kill the same mantis as the smugglers have to do to get the AnIn-X Colonial ships, but if you are a colonial you get the smuggler ships and if you are a smuggler the colonial ships.
My idea is to make another game intro next to the Smugglers. And its very easy, the Colonials. Before starting the game I think it would be cool fi you could play as an Colonial or an Smuggler. All with an differant story, but basicly the same way. And somewhere when vega ends you come together, but untill the antares system it will be the same.
Blaster Practice 30
(Instead of having to kill mantis you will shoot dummies)
Baiting Pirates 41
(You will have to attack some pirates)
Component Upgrades 25
Mantis Introduction 45
(Your first introduction to mantis)
Speedy Escape Strategy 35
(You have to kill mantis scouts on Axiom)
Info Delivery 40
(You have to deliver info to colonial outposts)
Interplanetary travel 24
(Fly to Kalabesh)
Smuggler Hide-out 40
(Intercept Ore Transporters)
Back to Axiom 20
(Fly back to Axiom)
Mantis Extermination 42
(Kill Mantis Eliminators)
Pirate Found 48
(Scare off Pirates that are attacking a colonial)
Helping Ivanova 45
(Help Major Ivanova attack Pirates)
Blueprint Reward 40 Receive AnIn-1450 Colonial Jet
(Major Ivanova tells you to buy a AnIn-1450 Colonial Jet)
Mantis Battle Tech 48
(Major Ivanova tells you how to find new technology)
Ivanova's New Ship 50
(Take Major Ivanova's Pod and bring it to General Walter Victory)
To Kalabesh 20
(Fly to Kalabesh)
Pirate Intel 38
(Attack Pirates that are coming to get an Intel)
To Lyris 25 None
(Fly to Lyris)
Helping Tobias 37 None
(Fly together with Major Ivanova to Tobias Planck)
Advanced Ships 50
(Receive AnIn-2000 series)
Lyris Reseach 41 None
(Deliver an intel from Tobias Planck to another lab)
Vega Reunited 52
(Work together with Smuggler)
All the other missions are the same
Ships
If you read the missions you saw the AnIn-1450 Colonial Jet, The now AnIn-X Colonial Jet will change into that ship and will just be as strong as the AnIn-1450 Armored Transport.
If you start as Colonial you get the Colonial Lifter that will also be the same as the AnIn-1300 Light Transporter.
If you want as an Colonial the smuggler ships you have to kill the same mantis as the smugglers have to do to get the AnIn-X Colonial ships, but if you are a colonial you get the smuggler ships and if you are a smuggler the colonial ships.