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Game Continue: Smugglers - Bozo Gang

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pbhuh

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In Traitor Eridication you get to choose if you want to help Bill Darius or not, what if you choosed not????

Normally it would fail, but i think it should also be completed after that. When to orbit there are two missions you can choose, normally you can just select it, but here you get an warning that it will change the course of Pirate Galaxy. Then the new storyline:

Traitor Eradication 50
(You choose to help Jake Rattenbury)
Unfair Deal 52
(Fly with Jake to the trade partner, then behemoth appears. It destroys Jake's ship, but you collect his pod and you flee before the colonials appear.)
Joining a gang 53
(After you and Jake loose your whole smuggler team, you decided to join outlaws, they are the Bozo Gang.)
Testing Loyalty 53
(Fly to Axiom and destroy with Jake, General Walter Victory's ship)(Receive AnIn-B1 serie)
Kalabesh Thieves 45
(Fly To Kalabesh and attack a big group of ore transporters.)
Aurora Activity 49
(Fly to Aurora and Scan an Area for possible wealth, but don't get detected by Colonials.)
Traitor Takedown 55
(Jake was on Aurora and spotted old smugglers that betrayed us, take them down.)
Lyris Lab 62
(Destroy an lab on lyris)
Brotherhood Ruins 59
(Search an new area, collect Ancient Artifact and flee for Vicius)
Road Open Again 62
(Some humans have accesed the Antares System again. We spotted Ivanova, take her down. Collect her astrogation chip.)
Antares System 43
(Travel to Antares)

Deluvian Upgrade 90
(Go to hangar and install Deluvian Armor)
Yet to make
Criminal Activity 450
(Steal together with other bozo gang members a miners intel. Join the Colonials after the Bozo Gang is defeated.)(Receive Antares ships.)
and now you pick up the storyline again

Ships
I mentioned the AnIn-B1 series, these are very special and have differant weapons then other Vega Ships because the Bozo Gang can only use these until Criminal Activity. These ships are instead of rank 10, rank 12.

AnIn-B1 Armor
1, Blaster
2, Collector
3, Repair Droid
4, Afterburner
5, Shield
6, Aim Computer
7, Aim Scrambler

AnIn-B1 Support
1, Blaster
2, Collector
3, Repair Droid
4, Afterburner
5, Speed Actuator
6, Protector
7, Repair Field

AnIn-B1 Damager
1, Blaster
2, Collector
3, Rocket
4, Repair Droid
5, Afterburner
6, Aim Computer
7, Aggrobeacon
 

pbhuh

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yeah, i had some ideas like stealing gravitons and attacking depots.

how about this:

Deluvian Upgrade 90
(Go to hangar and install Deluvian Armor.)
Artifact Delivery 100
(We got a contact person that is willing to give us a intel for a huge amout of cryonite. Get to the deal.)
Intercepting a Delivery 130
(Intercept the artifact delivery that is going on)
Getting an Intel 150
(Custodian Commanders carry a intel that can be sold for many cryonite, get it)
Helping Colonials 280
(The Colonials asked our help to defeat an giant mantis, help them, they will pay us well.)
Raiding the Depot 300
(The Colonials have lots of Cryonite, we think that everything is stored here.)
Carl Sagan Attack 300
(Our latest scans say that the Cryonite is stored here, get down and attack it.)
Shield Nullifier 400
(Scans say that there is a Shield Nullifier, get 2 shield nullifiers for us.)
Giant Enemy 710
(Get down, we got reports of a huge ship full with equipment on the surface, shoot it down and collect all that it drops.)
To Lustra 40
(Fly to Lustra)
Harvesters 350
(We got information that there are huge Harvesters on the surface, destroy 3 of them.)
Miner Attack 300
(Attack the miners and loot there cryonite.)
Criminal Activity 450
(Steal together with other bozo gang members a miners intel. Join the Colonials after the Bozo Gang is defeated.)(Receive Antares ships.)
 

defacto

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Wait, so it ends with the colonials destroying the Bozo gang, throw them in a dark cell, and lets you join their side?
 

pbhuh

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defacto said:
Wait, so it ends with the colonials destroying the Bozo gang, throw them in a dark cell, and lets you join their side?
ofcourse, it has always been that way lol.
 

defacto

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Arrm, no it hasn't. When this mission was scripted and written, there wasn't even ''colonials'' at all. Atleast, they had surrendered to the Mantis. Which anyway makes much more sense than having them spared for no apparent reason.
 

pbhuh

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defacto said:
Arrm, no it hasn't. When this mission was scripted and written, there wasn't even ''colonials'' at all. Atleast, they had surrendered to the Mantis. Which anyway makes much more sense than having them spared for no apparent reason.
true, in antares there are also no colonials any more, they died on vega.

And that is where Major Ivanova lost her ship, it's in the behemoth battle, i read the discription and tought, Ahh, thats why she is so lazy and only helps from orbit.
 

defacto

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Wasn't the ship taken from her when she was exiled?
 

pbhuh

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defacto said:
Wasn't the ship taken from her when she was exiled?
yeah, but after that the colonials died in that mission.
 
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