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Finally a good fight.

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L

lance

just like to say that the way the game has turned alliance wise is awesome. having a clear divide between two large clans has lead to some truly epic pirate fights, ending up with 15 players per side. I just love watching it build up, starts with someone getting ambushed, then they call for backup, then the other side gets backup, etc.

just like to say DONT ALLY EVERYONE!!
having everyone allied to eachother is no fun.. the system at the moment is even, more allies may tip the balance. This needs 2 last!
 

Jonny

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Lance, you should be aware that in the next patch (Wednesday), clans will be limited to having 3 allies, which means an alliance can contain a maximum of 4 clans.

We felt the need to do this because so clans have over 20 allies! Now clans will really have to think who they are really friends with and would thus like to ally with.

As always, this was listed as a change in the PTR changelog.

Cheers,

Jonny
 

ahrido

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Jonny its a good idea, but i have to disagree at some point.
There will be clans that will creat sister clans with their allies, and still there will nothing change.
But i have to admit that idea will be hard to use when there will be big fights where u can't tell who's who.

THat kind of fight u'l find rarely ingame so, the cq's will be same as always.

well that was my opinion, but it's a good start the 3 ally system

Ahrido(Darkar)
 

obbin

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i like the idea of bigger clans and smaller alliances, but i dont think this will help.

This new clan cap in the allianince cant prevent us to talk to eachother and be friends :)

its not going to change much, all the smallest clan will still attend cq as friendlyto bigger alliance and help them with their cq ship and maybe a smal ship as supporrt.

I like the new cq system, but im not in favor of all the small clans i want to see less but bigger clans :)
 
S

sir-vivol

wont hardly make a difference...

clans can be allied an help eachother with out an ingame tab and name color..

good idea but not gonna change too much i think..
 
L

lance

Jonny said:
Lance, you should be aware that in the next patch (Wednesday), clans will be limited to having 3 allies, which means an alliance can contain a maximum of 4 clans.

We felt the need to do this because so clans have over 20 allies! Now clans will really have to think who they are really friends with and would thus like to ally with.

As always, this was listed as a change in the PTR changelog.

Cheers,

Jonny
all i can say is... great! finally no more giant network of alliances so that noone can shoot anyone because someone else says so.

and clanbanger when it coems down to a large scale fight, you shoot the reds, the idea of not shooting a clan only ever half works
 
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sir-vivol

if ur a bit skilled u dont need yellows to know which is ur enemy and which is not lance.

and if they all have teamspeak,well who needs yellow names to know who is allie n who not.
 
L

lance

sir-vivol said:
if ur a bit skilled u dont need yellows to know which is ur enemy and which is not lance.

and if they all have teamspeak,well who needs yellow names to know who is allie n who not.
true, but it always only half work and someone who does not speak the language of everyone else will start to attack people and then people attack back, then other members join in, and then the two clans are fighting as if they were not "allies"

it works occasionally, but there is always one ^^
 
A

Adrana

As what I remember, this was in the suggestions a long time, and most of the big clans supported it.
So now it will become live, and not only talk.

I think it is great.
^^ :mrorange: ^^
 

ridoi

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Hmm this is really mad and i like it we are one of the most power fulls clan in this sever :p
and we are also alli with one of the best clan ^^
 

nebulaman

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what we need, in my opinion, is a federation system. for example, a clan leader pays 2000 cry to start a federation (alliance group), then invites clans to join it. then, clans are all grouped together, and it is clear who are enemies and who are allies. federations cant ally with each other btw, this would just lead to the same problems. federations have a limit of say 5-10 clans. this would make things much simpler i reckon :LOL:
i shall now use my evil mind control abilities to influence the devs into installing this, be right back...
 
L

lance

nebulaman said:
what we need, in my opinion, is a federation system. for example, a clan leader pays 2000 cry to start a federation (alliance group), then invites clans to join it. then, clans are all grouped together, and it is clear who are enemies and who are allies. federations cant ally with each other btw, this would just lead to the same problems. federations have a limit of say 5-10 clans. this would make things much simpler i reckon :LOL:
i shall now use my evil mind control abilities to influence the devs into installing this, be right back...
this actually sounds like a good idea, having one dictator over an alliance might be whats needed...

I support.
 

ridoi

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nebulaman said:
what we need, in my opinion, is a federation system. for example, a clan leader pays 2000 cry to start a federation (alliance group), then invites clans to join it. then, clans are all grouped together, and it is clear who are enemies and who are allies. federations cant ally with each other btw, this would just lead to the same problems. federations have a limit of say 5-10 clans. this would make things much simpler i reckon :LOL:
i shall now use my evil mind control abilities to influence the devs into installing this, be right back...
It would be if it was like this alliance group 3/3

The 1 Over Chief Admiral (Can't kick anyone and can't get kicked, if the clan get's a Over Chief Admiral can the clan get 20 more members, to get a Over Chief Admiral must the clan give 2.000.000 cry)
The 3 Admirals (can kick members, officer's Captains and use CQ ship and if all admirals has elit membership will they get a clan member ship like 180)
The 6 Captains (can kick members and officer's and use CQ ship)
max 30 Officer (can do is kick members get use CQ ship)


The clan will stand to the last member that is in the clan will be there that will say 1/200 :p
 

Deadfoot

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Jonny said:
We felt the need to do this because so clans have over 20 allies! Now clans will really have to think who they are really friends with and would thus like to ally with.
If you really want clans to give thought over who they allied with, then maybe you should make it so those alliances have some "cost" to change.

Currently, you can change an alliance at whim, accepting, cancelling and re-aceppting in momments.

You could make it so that both clans have to pay an alliance levy. For example, If you post a request, it will cost you 500cry from the fund only if its accepted. It also costs you 500cry to accept a request.

Or put a time limit on re-accepting an alliance - for example 72hrs ... (this way, you can't dump one alliance for another just before a CQ, knowing that you can remake that alliance ready for the next CQ. The next CQ will have happened before you were able to re-accept your old alliance.)

This would definatly make you think more!
 
S

sir-vivol

looks good deadfoot..

i would even get heavier restrictions like that..

like:

-u only can allie 3 clans 1 time and no more and no cancelling
only way to get of alliance is when clan is cancelled or when a clan is 30 day without activity (dead).

then no more secondary clans for cq ships and ppl would really have to think about who they allie.
 

Deadfoot

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sir-vivol said:
looks good deadfoot..

i would even get heavier restrictions like that..

like:

-u only can allie 3 clans 1 time and no more and no cancelling
only way to get of alliance is when clan is cancelled or when a clan is 30 day without activity (dead).

then no more secondary clans for cq ships and ppl would really have to think about who they allie.
no cancelling at all :eek:

thats a bit harsh.... what if your a new clan made by a new'ish pilot that doesnt realise which heavy hitting clan is which.

Maybe you should be allowed a MAXIMUM of 3 cancels. That way if you decide your alliances are going wrong for you, you can change your direction and maybe save yourself from alot of pain.
 
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