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Feedback on update (Good update btw)

Jaax

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Perfect update overall, no complaints.

Few improvements I could offer:

Extend the time of the planets getting destroyed (mainly r5) because now you have 4 new R5 planets to explore it's even more of a time crunch to get your clan members to all the planets needed and get them all the blueprints - Also reduce the ammount of BPs needed from each unit to help the time crunch, CU bps needed to 3-4, SUs to 7-9 parts etc.

Asura change perfect, need to see Eagle Eye be useful (It is literally completely useless in any scenario) - Also on lower populated servers and in general nephlim is really weak/useless in PvP/Conquests

2 conquests per day, to give us PvP Enjoyers more content and to cycle planets we dislike faster, on Askone we get like 5 days of vega-gemini cqs and it makes me very sad

Bounty be made useful (I think I saw something about this in the incoming skull update but not sure) - Also I assume Clan skulls will also be useful in the skull update, if not you probably should

Also, the best update that we could ever see, despite it being talked about before is a SERVER MERGE, just invest all recources into one bigger server, make the global chat room and then English, Spanish, German and local for planet etc (this would make alliance chat actually useful) there would be a lot of challenges, but if it happened you would actually see people caring more in the game for competitiveness in conquests, reactors and more
 

Jaax

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Also side note Gaia is probably fine, but population on Askone, Korell, US servers and maybe aurora too are pretty low
 

Alewx

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Also reduce the ammount of BPs needed from each unit to help the time crunch, CU bps needed to 3-4, SUs to 7-9 parts etc.
Not an option that leads to massive issues with players that have them not completed but are above the amount it requires after such a change, it was just not made to be dynamic in such a way.

Also, the best update that we could ever see, despite it being talked about before is a SERVER MERGE, just invest all recources into one bigger server, make the global chat room and then English, Spanish, German and local for planet etc (this would make alliance chat actually useful) there would be a lot of challenges, but if it happened you would actually see people caring more in the game for competitiveness in conquests, reactors and more
It is not about the hardware it is about the gamestate that was made long long long ago, in a structure that was not meant to be even mergable. there is just data that will be lost or errorprone due to overlapping.
 

Redthorne

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Asura change perfect, need to see Eagle Eye be useful (It is literally completely useless in any scenario) - Also on lower populated servers and in general nephlim is really weak/useless in PvP/Conquests
Agree, I would completely rework those 2 because their effects and conditions are just not worth anything.

2 conquests per day
Yes please.:cool:

SERVER MERGE,
YES PLEASE.:D

Also side note Gaia is probably fine, but population on Askone, Korell, US servers and maybe aurora too are pretty low
You can add Trantor and Kalgan on the list, probably way lower than Askone.
 

iuli24

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Perfect update overall, no complaints.

Few improvements I could offer:

Extend the time of the planets getting destroyed (mainly r5) because now you have 4 new R5 planets to explore it's even more of a time crunch to get your clan members to all the planets needed and get them all the blueprints - Also reduce the ammount of BPs needed from each unit to help the time crunch, CU bps needed to 3-4, SUs to 7-9 parts etc.

Asura change perfect, need to see Eagle Eye be useful (It is literally completely useless in any scenario) - Also on lower populated servers and in general nephlim is really weak/useless in PvP/Conquests

2 conquests per day, to give us PvP Enjoyers more content and to cycle planets we dislike faster, on Askone we get like 5 days of vega-gemini cqs and it makes me very sad

Bounty be made useful (I think I saw something about this in the incoming skull update but not sure) - Also I assume Clan skulls will also be useful in the skull update, if not you probably should

Also, the best update that we could ever see, despite it being talked about before is a SERVER MERGE, just invest all recources into one bigger server, make the global chat room and then English, Spanish, German and local for planet etc (this would make alliance chat actually useful) there would be a lot of challenges, but if it happened you would actually see people caring more in the game for competitiveness in conquests, reactors and more

@Narokath
It's not quite a perfect patch. I want to give feedback mainly on the item list info on the planets.

Having the item list available from the start helps A LOT and finally we don't need to use 3rd part sites to save our drops.

But.. If you implement this.. implement it well. Have it so each drop is clearly shown from which unit it drops instead of pasting all of them together.

Easiest example of how that list can be confused is on bosses. There isn't any clear information telling us from which boss x y z item drops. I'd like to have a clear easy to read way of seeing those drops without having to any more guess work.


Example of how you could implement this:
(You can reorder this any way you like or rename each category but it should work perfectly fine especially since there is a scroll bar)


Available blueprints:

GIZA:
- x
- y
- z

AMARNA:
- x
- y
- z

SORIS:
- x
- y
- z

CU / COMMANDER UNIT / (or any other name that fits better here):
- a

SU (Strong Unit):
- b

MU (Medium Unit):
- c

WU (Weak Unit):
- d


This should help with accessibility and should eliminate all guess work regarding drops. Thanks in advance and I hope you'll consider this feedback.
 

sergi211

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@Narokath
It's not quite a perfect patch. I want to give feedback mainly on the item list info on the planets.

Having the item list available from the start helps A LOT and finally we don't need to use 3rd part sites to save our drops.

But.. If you implement this.. implement it well. Have it so each drop is clearly shown from which unit it drops instead of pasting all of them together.

Easiest example of how that list can be confused is on bosses. There isn't any clear information telling us from which boss x y z item drops. I'd like to have a clear easy to read way of seeing those drops without having to any more guess work.


Example of how you could implement this:
(You can reorder this any way you like or rename each category but it should work perfectly fine especially since there is a scroll bar)


Available blueprints:

GIZA:
- x
- y
- z

AMARNA:
- x
- y
- z

SORIS:
- x
- y
- z

CU / COMMANDER UNIT / (or any other name that fits better here):
- a

SU (Strong Unit):
- b

MU (Medium Unit):
- c

WU (Weak Unit):
- d


This should help with accessibility and should eliminate all guess work regarding drops. Thanks in advance and I hope you'll consider this feedback.
I bet the UI can't handle that big of characters
 

Redthorne

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But.. If you implement this.. implement it well. Have it so each drop is clearly shown from which unit it drops instead of pasting all of them together.
You could guess which BPs drop from which units (other than r5 BUs) but yes it would be better if it was well presented like this.
 

iuli24

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@sergi211 If it's too long the devs can adjust it to fit. I just made a quick sketch.

@Alewx I would like to know why you dislike the idea. I mean don't get me wrong the current implementation is useful too. But it's only useful for a quick check for clans to see if they need any bps there.

If for example a clan of 50 members sees Sirius Rapid SniperBlaster drop on that R5.. having to kill all 3 bosses just to figure out which one drops that tech and then help n amount of clannies farm that boss (that usually drops 0-2 bps of said bp.. quickly becomes a big burden.

Add on top the 4 additional R5 planets in the ring and ppl are bound to just miss / skip x y z items just cause it would take way too much time.

This is the only reason i'd like to have this change added.
 

Fra_592

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Extend the time of the planets getting destroyed (mainly r5) because now you have 4 new R5 planets to explore it's even more of a time crunch to get your clan members to all the planets needed and get them all the blueprints
Yeah, that was already a problem before for some clans, with more planets it becomes more of a problem, fully agree.
Asura change perfect, need to see Eagle Eye be useful (It is literally completely useless in any scenario) - Also on lower populated servers and in general nephlim is really weak/useless in PvP/Conquests
Not completely useless, but really close to it indeed, i can think of like 1 or 2 niches where i would still use it, and none of them have come up in the last 4 years.
Not an option that leads to massive issues with players that have them not completed but are above the amount it requires after such a change, it was just not made to be dynamic in such a way.
It has been done before tho ;)
During the 2017 sirius rework, some old CU/SU blueprints changed to new CU/Bosses blueprints and hence went 13 or 5 -> 5 or 2 parts. E.g.:Attack Droids went 5 to 2, and i believe Perforators went 13 to 5.

Not related to the upcoming update, but if drone switching could get fixed, that would be neat. On top of my head i can think of 2 major issues still with them:
- Trying to buy/sell/equip/empty drone slots in hangar on configurations of a ship that are not the very first one does not refresh the "Drones" panel. You need to double-switch configuration or ship to refresh it.
- Trying to enable/disable drones on surface is a blocking call. If you have some network latency, it will literally freeze your game for a few seconds just like loading achievements/history/ladder used to do.
 

Dreadnouhgt

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Not an option that leads to massive issues with players that have them not completed but are above the amount it requires after such a change, it was just not made to be dynamic in such a way.


It is not about the hardware it is about the gamestate that was made long long long ago, in a structure that was not meant to be even mergable. there is just data that will be lost or errorprone due to overlapping.
Please crank up Marketing again... Reddit Ads, YouTube, whatever, just make the game Popular again, this Game has some unique things like farming with Spaceships that's kinda missing since Battlestar Galactica Online went offline.
 

Genjiro

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I mean don't get me wrong the current implementation is useful too. But it's only useful for a quick check for clans to see if they need any bps there.
I think we can agree most players are aware of what type of bp's drop from mu, su, cu. Regarding boss bp's, leaving in a bit of exploration factor is fine. Also don't forget that now one can skip planets if they don't need something essential on that planet which is a big time saver, which is the point of the update. No more guesswork on whether this planet will drop what I need, only whether this boss drops it :)
 

iuli24

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I think we can agree most players are aware of what type of bp's drop from mu, su, cu. Regarding boss bp's, leaving in a bit of exploration factor is fine. Also don't forget that now one can skip planets if they don't need something essential on that planet which is a big time saver, which is the point of the update. No more guesswork on whether this planet will drop what I need, only whether this boss drops it :)
I agree with most of what you said. But its just soo close to being perfect especially if the purpose is to save time. But sure. Let ppl "have fun" exploring bosses every 1-2 days now. I'm sure ppl love siri so much anyway.
 

Kryptonit

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Is there any chance, we can get something like a server based rest api, where we can get the the blueprints from the rings? Would be awesome for the rework of the korell bp app, which should be released later this year.
Just asking, even if thze possibility is low^^
 

ichor

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It is not about the hardware it is about the gamestate that was made long long long ago, in a structure that was not meant to be even mergable. there is just data that will be lost or errorprone due to overlapping.
i am curious. is this a holdover from the old java code? or is it just the way the game was coded originally?
 

Alewx

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i am curious. is this a holdover from the old java code? or is it just the way the game was coded originally?
that is due to way it was designed on technical aspects, the idea of having servers to merge was nowhere near anyones mind at that time. and then there are numerous features on top that are also not really intended to work with diverging infos from multiple servers.
 

NosferatuZodd

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Well, I'll leave my small contribution about two essential changes to make the conquest system a little healthier.

1. The problem of "Planet Rotation as a Multiple of 7"
Since the arrival of Cetacea, the number of conquest planets has increased to 14, and 14 is a multiple of 7 (a week has 7 days). Why is this a problem? Since the rotation of the conquest planets is exactly the same as the number of conquest planets, that is 14, this means that all conquests on a given planet will always occur on the same day of the week. For example, in Gaia, Saturn -Sol always occurs on Saturday, and Cosmo - mizar always occurs on Thursday. This means that if a player has a day of the week unavailable due to family, work, etc., he will never be able to play those planets, which happens a lot with several players I know. The solution to this is to simply add one wildcard planet in the end of the rotation, or otherwise adjust the rotation to prevent it from being a multiple of 7.


2 conquests per day, to give us PvP Enjoyers more content and to cycle planets we dislike faster, on Askone we get like 5 days of vega-gemini cqs and it makes me very sad
2. Vega-Gemini Conquests
As mentioned, the number of Vega-Gemini conquests ,that aren't very fun, is a bit sad. I believe that creating a rotation in which the Vega-Gemini planets follow a 1x2 occurrence ratio compared to the Mizar+ planets would be more appropriate, remembering to be careful that the rotation number in question shouldn't be a multiple of 7.

These are two changes that I believe are simple to implement.
 

KingSub

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The update is really a surprise. It shows that the developers are committed to maintaining Sirius, presumably as initial preparation for the 6th ring and 87 ancient units? Who knows. Now the BP app is history, as are the constant questions about which planet drops what. :)
 

Genjiro

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Well, I'll leave my small contribution about two essential changes to make the conquest system a little healthier.

1. The problem of "Planet Rotation as a Multiple of 7"
Since the arrival of Cetacea, the number of conquest planets has increased to 14, and 14 is a multiple of 7 (a week has 7 days). Why is this a problem? Since the rotation of the conquest planets is exactly the same as the number of conquest planets, that is 14, this means that all conquests on a given planet will always occur on the same day of the week. For example, in Gaia, Saturn -Sol always occurs on Saturday, and Cosmo - mizar always occurs on Thursday. This means that if a player has a day of the week unavailable due to family, work, etc., he will never be able to play those planets, which happens a lot with several players I know. The solution to this is to simply add one wildcard planet in the end of the rotation, or otherwise adjust the rotation to prevent it from being a multiple of 7.
Although I agree about the issue being a thing, I don't know if a wildcard planet is the right approach. We have all seen how rng worked on colossus before rotation rework.
The two conquests per day idea fits better, it's been suggested before and may resolve this issue along with advantage of increased pvp engagements. Now it requires Dev's thoughts on implementing it ^^
 

Sebasti0n

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I think the new update is a waste of time........

1) Part of the fun of Sirius was traveling around the rings to shoot the mantis & Bosses to find out what BPS they were dropping ( FUN FACTOR NOW ZERO )

2) Azura Cortez Nerfed as per every other Initial good Update to Ships & Weapons in the past , because some noobs complain they are Over Powered because their Pilot Skills are NONE Existent. ( FUN FACTOR NOW ZERO )

As predicted another great Update NOT from the DEVS.... How about spending time on PG Story Development instead, of these trivial Updates to Make players believe your actually doing something interesting to progress this DEAD Game..... Even Wednesday Adams has more life than this Game....
 

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1) Part of the fun of Sirius was traveling around the rings to shoot the mantis & Bosses to find out what BPS they were dropping ( FUN FACTOR NOW ZERO )
Yeah, I fully agree with you there. One of the exciting things was the mystery of the drop and exploring the planets, exploring different planets, but now people are just asking devs to make it easier, like simplify it to the point of what drops what :LOL:.

2) Azura Cortez Nerfed as per every other Initial good Update to Ships & Weapons in the past , because some noobs complain they are Over Powered because their Pilot Skills are NONE Existent. ( FUN FACTOR NOW ZERO )
Again, True. Nerfing it just makes it lose its value, and to the point where it becomes completely useless and then people don't see the reason why they need it in the first place:facepalm:. the problem why so many people are just asking it to be nerfed because of cvc and otb :censored: because less people are likely to have it due to the rewarding system.
 
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