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Factions for PG

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pbhuh

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I know a lot of people like the fact that PG is easy, others like me would love to see some complex additions to pirate galaxy. This is one of those.

Factions for Pirate Galaxy would be a choice between 4 very well known factions:
Colonials (Vega)
Rebels (Sol)
Imperials
Methanoids (Draconis Colony)

The Factions are different from each other in a few points:
- Every Faction has a fixed standard of ships they get, which will be expanded after you venture trough the galaxy.
- Every Faction has special upgrades/abilities which are added to the class ships they have
- Every Faction has it's own story-line which might look a lot like the current one, but also with lot's of additions.

Story:
After the mantis got pushed back and the mantis queen was defeated, every faction in the galaxy had to rebuilt and rethink what they all wanted.
The Colonials were united once again, but the Vega colony that had been closed off for a long time and was the least devastated. Vega was afraid for all the immigrants from the rest of the star systems and closed their borders. Now they are trying to rebuilt their society, but radical movements are gaining might in the most wealthy colony, while resources are getting scarce.
The Rebels thinking that there would finally be peace in Sol had it wrong, while some rebels joined high ranks in the imperial army, a group of unsatisfied rebels attacked the imperials. Imperial leader Princess Helena saw this as an act of war and with the help of Imperial Commanders, she told her people to stop at nothing, but to destroy the rebels. The Rebels were hunted down and in an act of survival, some have fled to the Mizar Colony, which always had been a close ally.
The Imperials however had more problems, after the mantis left such devastation, the imperial empire disbanded and many ex-rebels now citizens, there are many food problems and the methanoids are not allowing the Imperials to get their economic damage back from the Mantis. As the tension rises, many soldiers are being ask to join the expeditions against the draconis system to take what they think is
theirs.
The Methanoids of Draconis, finally freed from Mantis Control, is trying to re-establish their colony in Draconis. But they are also trying to get in contact with their home system of Tau Ceti. But not with much success. While the planet Gazica is flourishing, many citizens are trying to find out what happened to their beloved Starship and their other colony Valkion, which got destroyed.

Every faction has different weapons,
Colonial - Use normal Ion Blasters and Ion Technology, which are easy to use.
Rebels - The rebels that fled to Mizar have started to use advanced fusion Technology, which handles much quicker and is much faster then Ion and Antimatter Technology, but it takes time for the fusion core to reach full efficienty. (Heat-meter which builds up when using abilities)
Imperials - The Imperials sticked to their heavy Antimatter Technology, it's very powerful, but takes some time to recharge. If it's gets to it's overload point, it has to cool down and can't use abilities for some time. (Overload-meter which builds up when using abilities)
Methanoids - The very advanced Zero-Point Technology the Methanoids use can both use Fast and Quick handling weapons, or become very powerful, but takes more time to recharge. But the change between them takes some cooldown for the systems to work with it, luckily the zero-point technology can't overhead or overload.

more to come.
 

universemaster21!

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The perks of each faction need to be thought out more; have them like this instead:

Colonials: Ion Technology: Ion technology is the oldest and most fundamental of the technologies used. Ion technology is more exotic than the other three Technologies because unlike the other three which are focused on pure energy conversion; Ions don't have to be converted before being used. Ion technology can do things other technologies can't. Ion Reactors can slowly recharge its energy tank.

Ion technology doesn't require recharge, however because Ions aren't converted or charged in any way before being used; they do very little compared to the other three technologies.

Rebels: Fusion Technology:

Fusion technology is the most versatile technology ever created. It is kind of like a mix between Zero Point Technology and Antimatter Technology. Fusion has more than 85% efficiency which means it has high output; and little risk of overheating. The fissile materials that is used; is consumed very slowly. However up to 15% of the energy produced is wasted as heat which means it has a slower rate of fire than Antimatter technology but doesn't run out often.

Imperials: Antimatter Technology:

Antimatter based technology is almost always 100% efficient, they produce almost no heat; so they have no risk of overheating. However Antimatter is consumed at a very fast rate; so this means the Reactor providing the power needs to recharge often.

Methanoids: Zero Point Technology:

Zero Point technology gives almost infinite energy (they almost never require a recharge). However this energy is not used efficiently so there is a very high risk of overheating: this means Zero Point Technology has to be heavily shielded and has to have a slower rate of fire.
 

pbhuh

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Yes, that sounds a lot more professional. I just thought up a few energy sources with things that wouldn't make them overpowered.
 
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