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Daniah

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sayyadin said:
Dear Space Pirates,

as quite a lot of players complain about some of the changes, we want to give you a little insight why we did them.
As in over 95% of your game's community. "Quite a lot of players complain about the changes" is hereby up for the Understatement of the Year trophy.

sayyadin said:
- New camera control system

Why did we even implement that?

When we implemented the feature that the ship is able to stand still and hold its positon, we found out that the old control system is not compatible to that change.
Since certain events showed me personally that GMs are able to have their ship hover in place through the use of a certain script typed in chat, this statement looks like utter bullocks to me. I have trouble believing it would be impossible to have a player's ship speed reduced to 0 when idling, instead of the integer value it used to have.

But hey, I'm willing to cut you some slack and assume that what you claim is true.

First off: the hover feature hasn't been in the game for months, and only a few players wanted that in. But essentially, the lack of this feature NEVER got in the way of playing the game.

Being unable to steer your ship properly DOES get in the way of playing the game, as it is one of the basics of good gameplay.
Anyone with common sense, would rather choose to keep the latter functioning, even it that would mean the non-essential gameplay feature such as hover would never get implemented.

sayyadin said:
Furthermore we found out, that a lot of new players did not get along with the old control system very well and left the game because of that. The system was not intuative and felt weird to play with.
For a system that "felt weird to play with", it held out pretty wel for MONTHS ON END.
Personally, I got the hang of it in mere minutes way back when I set my first steps in this game.

The new system which you claim is "more intuative", requires public statements from you and your community managers that people take their high level ships and go back to the noob planets in order to train in steering their ship.
Don't you guys consider it abnormal that people should go through all that trouble, only to get their bloody ship to move where they want it to?

In fact, this system is so "intuative", that it has caused a whole bunch of players to leave this community in less than 2 days(!).

sayyadin said:
We also noticed during the testing phase, that the old system was causing a lot of trouble for testers.
That would seem odd to me, since like I said: the old control system has worked fine for months on end.

The only thing that I see could have caused trouble all of a sudden, was the implementation of the hover feature. A feature, which I repeat, does not justify overhauling a perfectly working control system only to get it implemented for the minority of people in the community who want it.

sayyadin said:
Due to these reasons we implemented the new control system which does not have these problems.
Well, it might not have thóse "problems" (whatever they were) but it introduced a whole bunch of new ones, making people's ships close to uncontrollable.
I would not consider that a fair trade-off.

sayyadin said:
We know that it is a big change for players that are used to the old controls but after we played the game for several days we got so used to it that we could not play with the old controls anymore.
You really should try to play the game, using an azerty-keycoding instead of a qwerty-one. The old steering allowed this perfectly. The new one is a nightmare, even for old players like me, who are willing to cut you some slack and try to get used to the new steering.
It simply is too awkward on my azerty-keyboard and response is slow at best.

sayyadin said:
As we got the feedback of some testers that they do not want to use the new controls, we tried to rebuild the old system while making it faster and better compared to the old version
Well, you tried; you failed.

sayyadin said:
but some things are just not possible on the new "old" steering system as that would have cost too much ressources.
"Some things"

As in "the hover"?

Which has not affected our gameplay although it hasn't been in the game for months?

So, trying to implement this feature and finding it requires a complete retooling of the control system, does NOT cost too much resources?
You know how much resources it would have cost to simply leave the old control system as it was?
(Same with the new cq system, really. All the old one needed was some fine-tuning, which would have cost you far less effort than completely working out a new one and failing at that as well.)

sayyadin said:
Check out the new controls for yourself, maybe with one of your higherlevel ships by flying in some lower level system until you are used to it. This way you won't die trying to figure out the new controls for yourself.
As stated above: if this new system were more "intuative" than the old one... you would not have to make this statement!

Nor would so many people be ranting or quitting the game over this. In fact, most people dó try to get used to new changes, but when they find it is utterly preposterous and negatively affects their gameplay, they won't hang around "getting used to it" for long.

sayyadin said:
After speaking with some players about the new "old" steering we noticed that what they were missing was the following way to fly:

Fly with w all the way while rotating the camera with the mouse to look around. At a certain point you want to move the ship into the direction the camera is set to. Before the update you did achieve this by releasing w and pressing it again, this does not work with the new "old" steering system. With the new "old" system instead of releasing and pressing w just press a or d.
Sounds simple, doesn't it?

Try doing that on an azerty-keyboard.

sayyadin said:
Beside of that other things are also possible or changed if you find yourself to not be able to do it the way you are used to try it another way.
But the players HAVE been trying other ways and none of them works. Especially if their keyboard configuration makes it even more difficult!

It is YOU as developers who should be looking into how getting it to work properly, instead of forcing it down your community's throat.
After all, it's been reported by test players that the new control system didn't work the way it was supposed to. They told you you shouldn't bother implementing it, yet you did it anyway. And now you expect players to just sit by and not to get frustrated over getting the game to work, when it worked just fine before?

sayyadin said:
Why is the amount of needed blueprints parts to build a rare item so high?
The drop rate of rare blueprints was increased drastically and thereforee the amount of parts had to be increased too, to keep the game balanced.

The amount of dropped blueprints(blue) is calculated in the same way as always, the drop-chance was increased while the amount of parts was increased by the same factor.
In average the effort to build the item is the same as before, but the chance that the player does not finish the blueprint after the average time is much lower.
So the amount of time you need to invest to complete a blueprint is now much closer to the average amount of time that was needed before.
How much white missions have you attempted to put this to the test. From this entire statement, I can safely say: hardly any.
Because the end result is that people need to spend a huge amount if time for EACH bp, rare or not.

With the old system based on luck: isn't that the case with every game of this type? Because in the end, you may have to spend a long time finding a particular bp, while another may drop for you in a few shots.
Since you always used to have one or the other, it balanced gameplay out in the end.

This new system forces people to spend a long time for EVERY bp. Including the rares. Which is actually even worse than it used to be!

sayyadin said:
- Cryonite Penalty

Many players reported, that it is very hard to farm for players in lower level planets, because higher level players used the same planets for farming and thus occupied their farming spots.
This made the game quite annoying for lower level players. Therefore we increased the cryonite dropchance on planets close to your equipment level and reduced it the more your equipment level differs from average level on that planet.
In short, it now makes more sense to farm on planets close to your equipment level then on lower level planets.
The closer your equipment level to the level of the planet, the better the dropchance of cryonite.
The issue here is that you haven't tackled the problem at its source.

The actual problem is: WHY do high ranking players go to lower level planets to farm?

Because the higher level Mantis require far more effort (time and e), with the reward only being slightly higher than that of the lower level system.

At to that the lower drop rates and exponentially higher cost for higher level ships and technology.

It is only natural that players rather earn 200 cry in 1 shot, than 60 cry in 20 shots.
And that's not calculating the added chance of being killed on the higher level, losing cry that way.

This is a problem of cry drop balancing, versus energy usage, time, ship and equipment costs. No more, no less.
This is not a problem of player versus Mantis level, as you seem to have treated it.
 

ridoi

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Amen bro i think your totally right!
 

pbhuh

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SS doesn't listen quite right to us, if we ask if cryonite in draconis could be rebalanced they change the lower systems. This way SS makes from what we request something that we hate.

We asked for a hovering mode, but what you gave is a bugged steering, then when we say that the steering bugs, you make a new steering. When we say we hate the new steering you give an option between something that is bugged and something that we don't like. Thats not cool.
 

Firebrand1

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agreed. SS we asked you t not go forward with the steering and loot, did you listen? no, of course not...
 
A

Astraeus

Advice & Suggestions on the Steering have been offered up, yet noone wants to try them. Those that have asked & tried what has been suggested, have liked it & in minutes gotten used to it. Since only @ 2% of all Pilots are complaining & whining, Why dont you at least try Honestly what is offered to you?

Also Mutiple Threads on same subject is a real pain & I dont like to repeat myself, so if you see a Locked Topic Thread on a subject look fo the 1 that is open & reply to it.
DONT START A NEW THREAD!!!!!!!
 

ridoi

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it will not stop xD

as u know when ppl get mad they complain and make new thread, this did happen before

ahh good times xD
 

Daniah

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Astraeus said:
Why dont you at least try Honestly what is offered to you?
And makes you think that the people you claim are only whining, did NOT put in the effort to try the suggested settings?

When I speak for myself: I hàve tried them, with all kinds of different settings.

And so did everyone else, otherwise they would not have found that the so-called "old steering" as it is implemented now, does not provide the same amount of control it used to before the update.

And while the old system allowed perfect control of your ship and looking around at the same time, no current settings seem to allow this. My ship just flies into every direction I turn my mouse to, when using keys to throttle up. I have gone as far as trying it with my noob account on the Korell server, this entire afternoon.

The old system did NOT require you to give entire explanations on how people should setup their game.
You having to do this again, merely proves that the new system is basically flawed, where the old one wasn't.

With my keyboard coding, I can no longer use the keyboard in combination with mouse control, unless I break my fingers and bend them into weird angles. I tried every setting combination, WASD-keys, arrow keys, you name it... it doesn't work the way it's supposed to!

If you honestly that it's only 2% of the community complaining, you should check in-game public chat logs. When I logged in yesterday, it felt like the current protests in Egypt, with the entire community turning against the poor GM then online in their system.
Or maybe you got your 2%, because 95% of the players plans on leaving the game, if they haven't left already?

--->
http://forum.pirategalaxy.com/viewtopic.php?f=13&t=12083&start=10

This "take it or leave it" attitude has become typical to Splitscreen as of late. You people simply don't seem to get it, do you?

What's the use of asking for playtesters, if you ignore their advice anyway?
 

pbhuh

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I am fine with the new steering, but i don't like it that there is no way of playing the old steering. As I have many times said, make the old steering with the S key as hoovering. Thats the best way of making ppl happy and still implend that hoover mode.
 

ridoi

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pbhuh said:
I am fine with the new steering, but i don't like it that there is no way of playing the old steering. As I have many times said, make the old steering with the S key as hoovering. Thats the best way of making ppl happy and still implend that hoover mode.

and after all why hovering'?
 

CapnSanta

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So you think only 2% of players are complaining ? Are you actually reading the forums? LOL!!

This game will not improve until it is run by new owners! If I had the cash to buy it I would! And I know EXACTLY how to make it work.

First, I would SACK all those with big EGOS!

Then I would remove all the mistakes .....

I would make it fun to play again.
 

ridoi

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CapnSanta said:
So you think only 2% of players are complaining ? Are you actually reading the forums? LOL!!

This game will not improve until it is run by new owners! If I had the cash to buy it I would! And I know EXACTLY how to make it work.

First, I would SACK all those with big EGOS!

Then I would remove all the mistakes .....

I would make it fun to play again.

make many Santa mantis :D
 

Daniah

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Honestly Splitscreen, this atttitude of telling players they should either put up or shut up is going to cost you dearly. Introducing Draconis the way it was, was bad enough already. This so-called update sent your game full speed on a crash course.

So you can either listen to the players, admit to mistakes made and set things right...

... or continue living in your "we are always right"-tower made of ivory. But in the latter case, I'd prepare my bankrupcy documents if I were you.

I for one will pop in regularily to see if the game has changed back, but as long as it hasn't, I also won't bother playing anymore.
 

defacto

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I found a new game, a third person tank shooter, which is free, skill based, and better in every way. To my big surprise, i found Bucaneer bill, warhammers and many more play it too. Now we have made a little ''PG Club'' and we are thinking about starting a clan. Everyone's welcome...
 
R

RetroRage

defacto said:
I found a new game, a third person tank shooter, which is free, skill based, and better in every way. To my big surprise, i found Bucaneer bill, warhammers and many more play it too. Now we have made a little ''PG Club'' and we are thinking about starting a clan. Everyone's welcome...
please pm me the name of this tank game
 

Razzorkill

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There has allways been bugs in the game and people been unhappy about certain things. With Gamigo we got gold if they had messed up something and allways giving information to us when something happened. They cared about the players of the game and made changes more appealing to players. Now with SS we get only more bugs and they say the fix things but it just gets worse, now with the current bugs it is actually hard to play. They get feedback from players yet they still carry on. Even on the ptr they had the bugs, yet they released it to the live servers with bugs... There has never been so many BAD BUGS before in this game, it looks like the game is about to die....
 

ridoi

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It's SS own mistake, many player did say it would be a very very bad update but still, they did get it into the live servers, it's kind of sad :/
 

Sottovoce

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"Since only @ 2% of all Pilots are complaining & whining, Why dont you at least try Honestly what is offered to you?"

I've pretty much refrained from whining as I looked at your new system. I've been playing the game and reading the boards, both English and German as I'm fluent in both languages and I have to say this-

You've got a lot of nerve.

When did we stop being customers and become whiners? I found that very, very insulting, actually.

2% is the sort of figure a child pulls out of his back pocket when he's been busted and won't take responsibility for his actions, instead he downgrades the severity of what is staring him in the face. I really enjoy PG, I play over on Korell with a group of good people who've become friends, but I can tell you this, people are leaving. I, personally, don't like the way the cryo has been adjusted.

I've never liked it when things were rigged to keep me busy and or to make me shell more money out- and to be honest, this is the first ever game I enjoyed enough to spend money on.

As far as gold and or normal bp's, you know, I was never that lucky anyway, I almost never found gold as fast as other people did, but I was willing to accept that (without WHINING), call it luck or whatever and keep trying. that's the way it is in any sport, luck is always a factor. Now, looking and having played, yeah, a few more drop for me but my luck seems to be consistent, either I already have it, or it doesn't drop.

so- it's a losing proposition for me, spending the hours I need to spend just searching and collecting for cryo and bp's, only to find that I'm still not going to have enough firepower to be able to move around in the Hive... mainly because i can't get enough cryo together to be able to buy that stuff.

Well

I've barely logged on except to run my tests. Keine Lust. No desire, null Bock. Usually I'd have spent the weekend on here with my wife nagging that I don't spend any time with her. Hehe, you guys fixed THAT fast enough.

Sorry guys, I hate to be the bearer of bad news, but you broke it.
The fun left, it's all gone.
Now I have to find another game I like.

I'd cuss, but I'm polite.

Anyway, if I can counsel the mule- change it back or do an honest reevaluation because the way things are.

You're going to be lonely.

Kell von Korell
 

Primeus

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totaly right slowhand couldn't say it better my self
new forum CoC
6) We will not stand for the use of foul language of any kind. Show your good taste and treat
everyone with the proper respect.
We need to give you guys respect but you guys treat us as just stupid cows you can milk? If the Staff of PG start whit giving respect to the players then we can give respect back.
 

heisan213

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Do you know what I think is weird? Before all the new messy updates when you pressed the log off button, your ship stopped!! But wait. You said the stop function couldn't be implemented (or whatever) because it diddn't comply to the old steering "physics",but noooo! You have to change it and make lots of players leave while it was there all along!

Btw, I like the new relative ship control, it's faster than the old one, but I don't like the new steering;
That's because, if you turn you camera one way the ship will follow only a few seconds after you rotate it, this happens with all settings I've tried. And you can't turn your ship all the way around anymore using only the wasd. And also, we haven't gotten any explanation on how to steer our ships, and this really frustrates me, because I done seem to find any way to turn around or just look back at some mantis while shooting them at the same time.
 
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