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ENGIES ARE POINTLESS

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bomberman

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engineers can no longer help outside squads because that makes that game to easy that bs
 

datajam

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Not so long ago, when this game was truely fun . . . the Engineer flown by a capable pilot was able to rescue you and save the day. The Engineer had the capability to assist during those really difficult missions and was a godsend during conquests and PVP's. But, the Engineer has never been a very capable ship in it's own system. The Engineer sadly cannot even defend itself when equipped with fully rare blueprints for the system the tech for. Where the Engineer acquired its value was from upper sytem ship assisting the lower system players. Not only was the Engineer able to do the task, but it also made the Engineer "cool" game wide.

I have raised numerous issue relevant to the Engineer during the past. At one time I argued that the Engineer shouild be equipped with better weapons, suggesting that the "repair" gear be also capable of "dis-repair" to an enemy. Another time I suggested the Engineer be given the ability to "cloak" until such time as it activated a "repair" device, then the cloaking would turn off and the ship be visible to attack. And, throughout the entire time I have been playing the game, I have repeatedly said they need to give the Engineer the ability to adequately defend itself in its own system as well as utilize its specialties. The Engineer has never been able to adequately serve its own system, although there are a few of us pilots that have made valiant effort trying to do so.

However, the last changes to the game have completely rendered the Engineer an act of futility akin to embarassment and remove one of the key elements necessary for positive player interaction in the game. To put it bluntly . . . a significant "cool" has been removed from the game. Now, not only can you not repair and materialize your buddies and clan members at will, but you can no longer use your Engineer out of system for hardly anything. The inablility of the Engineer to support missions in lower systems has been taken away, eliminating the extra edge necessary for some players to even complete some of the hard missions. And, attempting to support those same missions with an Engineer of the same system is simply a waste of time. Thus, the "cool" is gone.

I have addressed this issue all the way to the CEO of Splitscreen, asking that this be fixed. It appears that such effort on my behalf has been nothing more but additional waste of my time.


datajam/WRichards
 

Firebrand1

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datajam said:
The Engineer has never been able to adequately serve its own system, although there are a few of us pilots that have made valiant effort trying to do so.
for a time, i was one of those pilots, and i flew the engi very well. when the update came that removed it's effectiveness, i saw no reason to keep it and sold it for a shock ship instead. i wish that they had left that part out of the update, because some missions (specifically one in mizar...) would be next to impossible to do without an engi from a higher system, or without a full squad. i actually miss my engineer and wish that the game devs would make the ship useable outside of a squad again, because it's rather frustrating to see people asking if there's an engi around to materialize them and not being able to help them, or to put a protector on a passing friend who is going into a huge pile of mantis, without being in a squad.
 

pbhuh

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Firebrand1 said:
datajam said:
The Engineer has never been able to adequately serve its own system, although there are a few of us pilots that have made valiant effort trying to do so.
for a time, i was one of those pilots, and i flew the engi very well. when the update came that removed it's effectiveness, i saw no reason to keep it and sold it for a shock ship instead. i wish that they had left that part out of the update, because some missions (specifically one in mizar...) would be next to impossible to do without an engi from a higher system, or without a full squad. i actually miss my engineer and wish that the game devs would make the ship useable outside of a squad again, because it's rather frustrating to see people asking if there's an engi around to materialize them and not being able to help them, or to put a protector on a passing friend who is going into a huge pile of mantis, without being in a squad.
Many mizar missions are possible with a kind of strange dual, The shock and engineer, i was really suprised to see how great it worked, and this was before they made the aggrobeacon even better. I think the same counts for mizar with tank and engineer, or rare storm and engineer etc.
 

Firebrand1

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yeah well that's not the main point of the post ^^

off topic:yeah most of the mizar missions were pretty easy...lol
 

datajam

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Yes, missing the point!

Now Engineers are useless!

Player interaction suffers the loss of the Engineer as it was!

Most of all . . . A fundemental COOL of the game has been lost!

Don't you people remember how cool it was that an Engineer Ship from a higher system would come down to the lower systems and put his protect around a Noob for the first time, just before the Noob podded, amazing the noob? Don't you remember being that Noob? Or how about trying the Towers mission in Gemini a bunch of times without success and having an Engineer lock on to you and protect you throughout the entire mission?

I remember grinding for cry on Teresa with a couple players. I would lock on to the other player who was flying a Storm and keep him alive as he dropped 10 or more Harvs with a trail of Interceptors so thick I couldn't even see me own ship as I flew beneath them. You think some of you guys get a big group of Interceptors following you now, you sghould of seen us back then.

I used to just fly around looking for a reason to call out the clan for a little clan war, and spot another player in a bad way being pounded by mantis. Without saying a word I would throw a repair on the player followed by a protect, and just keep on flying. Didn't matter who the player was, they allways called back as soon as they had a second to thank you.

One time we were just playing around doing PVP on Baumer. Two of my clan members wanted to PVP each other, both talking all the smack they could muster. After a minute or two they were each getting one up on each other in score. I quietly gave my repair to one, and just as he almost had the other players health almost gone I would put my protect on the other player, who would turn around and get the first player almost to the bottom of his health. I continued this for about three cycles of my gear and laughed my butt off because neither of them realized it was me until right near the end. It was funny to watch, believe me.

Weapons never made the Engineer Ship "cool." Pilots made the Engineer Ship "COOL." And, those same pilots were an integral part of everyday clan activity. Just as some pilots are better at flying a Stun or a Storm, the Engineer Pilot was a master at his task and most the time recognized for his contribution to the clan and the players. It was a "COOL" role to play in the game! That "COOL" is gone. This castrated Engineer ship is nothing but a waste of player cry and the restrictions placed upon Engineer usage is an offensive joke. You can still take an upper system Storm, Stun, or Tank down to the lower sytems and assist the missions out of squad. You do not have to be a "buddy" be "in squad" or married to the other plyer to defend him with any other ship, but you cannot do anything you used to be able to with an Engineer.

You do not take the "COOL" out of the game without loss. Look around you . . . how many of you are really having FUN in this game? No, you used to have fun playing this game. Now, most are doing much the same as I am, waiting and hoping that they will bring back the "COOL" in playing this game.

datajam/WRichards
 
L

lance

Yeah, any fun player interaction (the whole point of an mmo) was taken out of this game ages ago. SS do not seem to realise that grinding is only a small part of a good mmo... NOT the entire game!
 

pbhuh

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when creating a new system its more fun to have a really crazy long storyline then to have to graind ages to get a high rank and having to graind like hell.

On older systems before sol and draconis you only had to go to rank 28 in gemini and 38 in mizar, but now you have to rank till almost the maximum possible in a system to get the best.
 

passenger8

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-i am very sad too that my engineers have been limited so cruely that i only use them rarely:! -i would shure like the repairtarget to work as a disrepairtarget too, that would be a fair compensation. -but splitscreen and fairplay??? -anyway, i will keep my engineers and insist to hope for the best and some kind of common sense:)
 

Silverman

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i have to say something for Engineer: He isn't useless in it's own system. If the person, who flies the engi, is a good pilot he or she won't have any problem, not even with fully rare but best non-rare blaster. You just need a good protector. The DS isn't a problem either (for me in Gemini). Use your Protector against the stun, then when the Protector is wrecked, wait a little bit, then start repair droid. I am able to shoot the Ressourector, the Custodian Commander and one Rocket-Ship BEFORE having to use the droid with the strategy told before. Yeah, and when the Repair Droid is offline you have the Protector again. So the Engi is NOT defenseless.

But on the other hand, you're right, it's not fun to go to a lower system, because you need to have the people in the FL to rep them. I would say: Remove most restrictions for the engi, so that it can give the Repair Target, the Protector, the Field Repp (without FL doesn't work, checked it) and Mat without having the people in the FL. So the Engi can help all people. But let the restrictions for CQ in it, and make it clan-wide (if it isn't already). In PM let repairing stay in FL but pls let the engi rep also PM -> non-PM or non-PM -> PM.
And for missions: Pls let us mat all people but the restrictions "no Engi from outside during the mission" is ok.
Greetings
Silverman
 

selkath

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bomberman said:
engineers can no longer help outside squads because that makes that game to easy that bs
Pretty much the reason why I sold my Vega and Antares engineers as right now there is no point in having them.
 

datajam

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Silverman,

With respect for your opinion. There may be those that think themselves a better Eng Pilot than myself, but I have history to support my skills. That same history will reveal a whole bunch of fun player interaction that often left players talking about my exploits for days. Yes, there are better Eng Pilots than I was, but not very many and even less that had as much fun.

No, the Eng cannot support itself in its own system. Your example of killing a DS means you can pull off killing a DS. It does not demonstrate the Eng as capable or competent a vessel as any of the other ships. The Tank without question is stronger and has more weapons, the Storm has the firepower to fight its way through, and even the stun has the ability to distract the mantis to circumvent destruction. SS built the Eng with the intent that it was to be a support craft, to be used in game with other ships to serve as its protector.

I recall in one of my posts regarding the failure of the Eng to be strong enough, I was told that the Eng was like a war-time military ambulance which does not even carry weapons. My rebuttal was to post a portion of our military rules of conduct during war which specified military ambulances conducting activity in a NO-FIRE ZONE were to carry no weapons except the drivers sidearm and fly a big RED CROSS so the vehicle would be granted that access. However, military vehicles and aircraft in the battle and behind the lines. . . not only carried every weapon the vehicle would support, but in the case of Viet Nam war also carried anything else they could find helpful in getting them to safety.

SS's belief that they have done the Eng justice is ridiculous. It goes without saying that in order to repair a ship the eng must have some ability to disrepair. Why isn't this a weapon? The same for the other items on the eng? Maybe if they had listened and made some of these changes the Eng would be capable within its own system.

If you believe the Eng has the same capabilities or ability to survive as the other ships, go shoot down a fistfull of harvs and see if you can withstand the intersepters dropping. Or, try taking on more than one DS at the sme time. Or, better yet . . . fly a CQ with it.

Sorry M8, you may be able to make do with an Eng on certain planets in certain systems and survive. But, you will never have the ability to stand against any of the other ships in any system.

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