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Double price on Sirius items

NinjaFlow

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100% cryo drop rate with the reduction being applied to the collected cryo and not the drop rate, example: I collected 1000 and have a 17% reduction, I gain 830 cryo. Much better?
 

NGSpeed

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I was new in Sirius on Gaia Server since 24th of August this year. Only need now 2 blueprints from 12/12 (Odion etc.) and 11 blueprints from 5/5 (Keops etc.).. Approximately I will finish all TC decrypt required blueprints at mid to end of November..
So that is very fast compared to the "good old days"!
My hangar is now filled with 2 full sirius ancient ships and 2 full sirius RDX ships, 1 Modal Logic Hawkmoth. (~15 Mio Cryonite).
With boosters + Deep Recurrent tech (,rarely TC and Sentient tech) wingmen in a squad, I was able to grind 150-250K per hour.
In the good old days people were happy for making 70-80K per hour. (We still play a Multiplayer and not Solo Campaign Game).
I got more Sirius ships than necessary... because I like those!
Usually new players get the Myst or Punisher and rush to the first TC ship (Thunderbird).

TL;DR: new higher prices are affordable and not really blocking progress!
 

GOTIL0N

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I was new in Sirius on Gaia Server since 24th of August this year. Only need now 2 blueprints from 12/12 (Odion etc.) and 11 blueprints from 5/5 (Keops etc.).. Approximately I will finish all TC decrypt required blueprints at mid to end of November..
So that is very fast compared to the "good old days"!
My hangar is now filled with 2 full sirius ancient ships and 2 full sirius RDX ships, 1 Modal Logic Hawkmoth. (~15 Mio Cryonite).
With boosters + Deep Recurrent tech (,rarely TC and Sentient tech) wingmen in a squad, I was able to grind 150-250K per hour.
In the good old days people were happy for making 70-80K per hour. (We still play a Multiplayer and not Solo Campaign Game).
I got more Sirius ships than necessary... because I like those!
Usually new players get the Myst or Punisher and rush to the first TC ship (Thunderbird).

TL;DR: new higher prices are affordable and not really blocking progress!
You are an experienced player, not a new player, you are on the most active server of all, you are not native there obviously, so tell me how nice it is to go up in korell as a new player, you go with boosters, and all the ships you say you bought you bought them before today's update, I think we are not on the same page, except for gaia these types of changes affect, and a lot, and even if it is gaia, it is not fair that these prices go up like that just because and also give so little time so that those who have some cryo saved up do not have to spend double on items, the reason? because the devs thought it was cool, something that was supposedly wrong all this time is fixed at this point and not exactly for the better, because the taunt was fixed but for the better, and the same with many things
 

STAIN

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Do you know why there is not alot of people pushing against this change in forum? Because there is too many SSG apologists always praising any change they do... doesnt matter if its good or its tragic... That with mix of not really intelligent people giving reasons that are not really even remotely close to the topic is one of the reasons game is in downward spiral ....

Who cares that you as a [Veteran / Experienced / Full booster PAYER / Daily logger / cq master / pvp god / pve finisher ] are doing [insert topic activity] fast and its easy for you ... This is not about how easy it is for you but how the change is overall for the game health.

Just because the change doesnt really affect you now because you did that activity before patches then that doesnt mean that in future you might get affected by it and all that didnt do the thing will get affected by it.

That gives the vibe of : EXPLOIT EARLY EXPLOIT OFTEN
Just like the last journey sm that was made worse for deep recurrent player and is unskippable... but the old ExPeRiEnCeD player would say well its easy ... while he exploited it and used TC ADV armor and tc golds with maybe global booster to go past it XD

So overall this is a bad change for insane amount of reasons :
1. New player needed to pay 110k average for sol advanced ship that allowed him to progress then he gets the information that he needs to grind harvs 300 cryo per drop (that do not always drop) to get 900k for r70 ship... then he gets the information that with that r70 ship he needs to get 2.7m (punisher for example with all ancients was around 1.7m) while the drops increased maybe to 400-500 per drop ... keep in mind that drac harvs have long respawns ... and if you and other people ARE IN SAME SITUATION AND ARE NOT BOOSTED BY OTHERS it will take them insane amount of time to get that ... casual players or players with life will just end journey right there... and others smarter will just play other game... keep in mind new people like instant gratification... so if you want to gatekeep game even more so be it.
2. Why always when there is a good change there must be something in that change thats so terribly bad... why devs cant just update game to be more enjoyable for the general audience.
3. So because draconis was meant to be the last system the prices were inflated... then came another and another .. so the prices change would be ok if the drops increased just like siri and tc but having 5x r70 grinding in drac / siri for 2.7m just for the ship is gatekeeping and making the game longer for no reason... sirius was made to stop players for progressing before tc was made and it took 10 years before you saw new system... this change seems like preparation for new 10 years wait for anything else.
4. If the prices for siri items was wrong then adjust drac items not siri items to make the game more approachable. And it will keep your formula that for god knows what reason needs to be enforced.
5. The devs know that doesnt matter what they do and how hard you push back you will keep playing and paying. So keep doing that.
6. Every time there is an issue and people are giving a feedback there is not a single developer answer or reply unless the concern is about the change they approve 100% and want to be in game. Communication ends when you want a change or revert. Good job.

Overall pointless discussion it is set in stone you CANT tell them to revert it noone from people that can do something about it CARE enough to revert it.

Keep playing and voting with wallet discussions change when money is involved.
 

NGSpeed

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You are an experienced player, not a new player, you are on the most active server of all, you are not native there obviously, so tell me how nice it is to go up in korell as a new player, you go with boosters, and all the ships you say you bought you bought them before today's update, I think we are not on the same page, except for gaia these types of changes affect, and a lot, and even if it is gaia, it is not fair that these prices go up like that just because and also give so little time so that those who have some cryo saved up do not have to spend double on items, the reason? because the devs thought it was cool, something that was supposedly wrong all this time is fixed at this point and not exactly for the better, because the taunt was fixed but for the better, and the same with many things
In Korell you still have the opportunity to join a few active clans. I could make the same progress there.
Nobody likes balancing if it means a price inflation is going to happen.
You have the developers admitting they did a mistake on the price for Sirius.
That means we played with an advantage for 14 years. We got used to it. Maybe we should say thank you for that mistake (as OGs)?
-that's my view.

Let's now talk in numbers not feelings:
1761211582279.png
Fully equipped ancient was 1.666.317
And will be 2.608.317
You grind this easy in a day in a Squad, which Sirius is designed for
 

Jackal

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In Korell you still have the opportunity to join a few active clans. I could make the same progress there.
Nobody likes balancing if it means a price inflation is going to happen.
You have the developers admitting they did a mistake on the price for Sirius.
That means we played with an advantage for 14 years. We got used to it. Maybe we should say thank you for that mistake (as OGs)?
-that's my view.

Let's now talk in numbers not feelings:
View attachment 54915
Fully equipped ancient was 1.666.317
And will be 2.608.317
You grind this easy in a day in a Squad, which Sirius is designed for
The issue here is that why is wrong based on Draconis, we can assume Draconis was a mistake too, no other system has this type of inflation.
And I said, you might have taken advantage of it, but what about player accounts reaching Sirius for the first time?
Sirius cryo was increased in 2020, why going from Sol to Draco having almost the same economy, its almost 6 times more expensive without the possibility of fixing it?
This could help players a lot instead of harming them, and as you said, it's not that big of a deal for the rest of the veteran players so it won't result in any major economic impact on the company's side.
 

ben1982

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The logical end-point of this change is that they are going to make Sirius follow the formula from every other system, if people are happy to allow this to happen then the same people should also be happy when they add Sirius Singularity Blaster and other gold tech as drops, and then force you to get them in order to decrypt Sirius Ancient Blaster etc and also u will need it to decrypt TC tech too.

Do you know how exceedingly easy it would be to create gold bp drops in sirius? they already exist in fact, in r3-r4 for the gold mantis ships, they could just do that but for tech, like an r3 generating with CU dropping Sirius Gold Blaster...

A lot of people don't ask themselves "If this happens, what comes next?"

"We didnt need to hunt rare tech for sirius for 14years, i guess we should thank them for being so kind to us for 14 years"

At best, the argument should be about whether adding +1million per sirius ship to grind for new players is fair or not, at worst the arguments becomes about what precedent this sets for what we might be able to reasonably expect the devs to do in future when it comes to ironing out the inconsistencies with sirius progression.

Right now someone who has never played the game and knowing nothing about its history enters sirius for the first time, if they saw a unknown gold bp in the top of their list when they click "install blaster" they won't question why there is a gold blaster in sirius since every system before sirius has a gold blaster of its own.

My point throughout all this has been simply that sirius is a system that fundamentally doesnt follow the trends set by previous systems, it is not bound by any precedent or logic to therefore follow any rules set by previous systems and everything is the way it is because devs say its the way it is, if tommorrow the devs added Sirius Gold Blaster and removed your ability to buy Sirius Ancient Blaster, what logic could you even use to argue against that if you are happy to accept that we have to stick to the trends/rules set by previous systems no matter what?
Because adding gold tech to sirius would remove progress of veteran players who have TC tech and r5 tech grinded already? So its only actively a problem if veterans are affected?

If we consider the "incorrect pricing" to be a "mistake", why cant we consider the "lack of gold sirius tech" to also be a similar "mistake", they are both inconsistencies in progression arent they?
 
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