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Defender Items need tweaking

V1-Hyper

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Dear Splitscreen,

I have tested the Defender for a couple of hours in real live situations and found following issues of concern. I hope they can be addressed:

Mine:
The trigger of the mines is "bugged" twofold.
1) If the mine is deployed in a crowd of Mantis, it takes a while for it to fly off and detonate.
If I keep killing the Mantis in the meantime, however, the mine sometimes fails to detonate
That's as íf the mine selects a single Mantis as target, which I happen to have killed by chance before it can detonate, thus the mine fails. In such situations the mine should still detonate, affecting all remaining Mantis in its range.
2) Even if I do not shoot any Mantis after I deployed a mine (all potential mine targets are still there), it happened several times that the mine would fail for no obvious reason.


Repair Turret:
At the moment, the repair performance is next to useless. My Defender with Bulkware is repaired in slow motion. If I had installed Deluvian it'd be even worse. A real life situation is yet worse: repairing a Parsec with Methanoid armor shows virtually no effect. I would consider the current repair performance adequate to a (hypothetical) Sol Repair Turret, not Draco Repair Turret. The repair field diameter is a second issue. The usability of both turrets is limited due to their stationary nature. But it would already help if the repair field diameter was increased to the diameter of the Attack Turret's field.


Sticky Bomb:
The range at which I can give a Mantis a Sticky Bomb is considerably shorter than the range a Saboteur can give me one. He can give me a Sticky at the distance of a Rocket. Would be nice if that could be adjusted.


Best wishes
V1
 

ridoi

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lol, V1-Hyper

If all this is true then I am not gonna hunt for rare defender parts anymore.
 

pbhuh

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I agree the defender is currently not good,

What a defender should be adn can't is:

Defending an area and staying there forever.

So, the sticky bomb range is ok, as you have to stick it on to an enemy, but i think the saboteur needs tweaking.

And then, the repair target, i was the first one to find it and tought it would be awesome, but what i hear and saw is that it's the most useless item ever,

I think it repairs slower as an sol repair droid, that makes totally no sence,

There range is ok i think, maybe a little bigger.
 

pbhuh

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OMG

Repair Turret was once the size of an repair field, check this image:

repair turret.png

funny that i called it an repair turret before it was even released and anyone knew about it (before i found it as the first person ^^)

anyway, this image shows defender v1.
 

ridoi

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the problem is taht before the repair field turret repair the ship just 5% it's gone...
 

V1-Hyper

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The best thing is that the Attack Turret charges up the Repair Turret, as if it could then repair 10% faster.
Well at nought point nought performance it's still just gonna be nought point nil :p
 

selkath

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V1-Hyper said:
The best thing is that the Attack Turret charges up the Repair Turret, as if it could then repair 10% faster.
Well at nought point nought performance it's still just gonna be nought point nil :p
I wonder if it could charge up a aggrobeacon.
 

pbhuh

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selkath said:
V1-Hyper said:
The best thing is that the Attack Turret charges up the Repair Turret, as if it could then repair 10% faster.
Well at nought point nought performance it's still just gonna be nought point nil :p
I wonder if it could charge up a aggrobeacon.
sure it can, but it won't have more health
 

selkath

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pbhuh said:
selkath said:
V1-Hyper said:
The best thing is that the Attack Turret charges up the Repair Turret, as if it could then repair 10% faster.
Well at nought point nought performance it's still just gonna be nought point nil :p
I wonder if it could charge up a aggrobeacon.
sure it can, but it won't have more health
I feel like buffing someone's aggrobeacon now, anyway back on topic, the repair turret does nearly nothing on a fully armoured defender or any drac ship for that matter, I've seen how slow it is.
 

DarkEmpire

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hey V1
True m8 Turret Repair is unlese
Slow and weak >attack turret same but that is armor of it<
Mine''S respond 2 slow. >PBhuh you know :)
 

pbhuh

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solarlord said:
hey V1
True m8 Turret Repair is unlese
Slow and weak >attack turret same but that is armor of it<
Mine''S respond 2 slow. >PBhuh you know :)
yeah, still i love the ship ^^

but they have to fix the mines, if a minelayer can drop like 50 mines, why can't we ^^

WAIT, I got an master plan for having a squad of minelayers that are in PM and dropping mines on the LZ of planets, mostly draconis...
 
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