V1-Hyper
Well-known member
- Joined
- Feb 25, 2010
- Messages
- 309
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Dear Splitscreen,
I have tested the Defender for a couple of hours in real live situations and found following issues of concern. I hope they can be addressed:
Mine:
The trigger of the mines is "bugged" twofold.
1) If the mine is deployed in a crowd of Mantis, it takes a while for it to fly off and detonate.
If I keep killing the Mantis in the meantime, however, the mine sometimes fails to detonate
That's as íf the mine selects a single Mantis as target, which I happen to have killed by chance before it can detonate, thus the mine fails. In such situations the mine should still detonate, affecting all remaining Mantis in its range.
2) Even if I do not shoot any Mantis after I deployed a mine (all potential mine targets are still there), it happened several times that the mine would fail for no obvious reason.
Repair Turret:
At the moment, the repair performance is next to useless. My Defender with Bulkware is repaired in slow motion. If I had installed Deluvian it'd be even worse. A real life situation is yet worse: repairing a Parsec with Methanoid armor shows virtually no effect. I would consider the current repair performance adequate to a (hypothetical) Sol Repair Turret, not Draco Repair Turret. The repair field diameter is a second issue. The usability of both turrets is limited due to their stationary nature. But it would already help if the repair field diameter was increased to the diameter of the Attack Turret's field.
Sticky Bomb:
The range at which I can give a Mantis a Sticky Bomb is considerably shorter than the range a Saboteur can give me one. He can give me a Sticky at the distance of a Rocket. Would be nice if that could be adjusted.
Best wishes
V1
I have tested the Defender for a couple of hours in real live situations and found following issues of concern. I hope they can be addressed:
Mine:
The trigger of the mines is "bugged" twofold.
1) If the mine is deployed in a crowd of Mantis, it takes a while for it to fly off and detonate.
If I keep killing the Mantis in the meantime, however, the mine sometimes fails to detonate
That's as íf the mine selects a single Mantis as target, which I happen to have killed by chance before it can detonate, thus the mine fails. In such situations the mine should still detonate, affecting all remaining Mantis in its range.
2) Even if I do not shoot any Mantis after I deployed a mine (all potential mine targets are still there), it happened several times that the mine would fail for no obvious reason.
Repair Turret:
At the moment, the repair performance is next to useless. My Defender with Bulkware is repaired in slow motion. If I had installed Deluvian it'd be even worse. A real life situation is yet worse: repairing a Parsec with Methanoid armor shows virtually no effect. I would consider the current repair performance adequate to a (hypothetical) Sol Repair Turret, not Draco Repair Turret. The repair field diameter is a second issue. The usability of both turrets is limited due to their stationary nature. But it would already help if the repair field diameter was increased to the diameter of the Attack Turret's field.
Sticky Bomb:
The range at which I can give a Mantis a Sticky Bomb is considerably shorter than the range a Saboteur can give me one. He can give me a Sticky at the distance of a Rocket. Would be nice if that could be adjusted.
Best wishes
V1