DefenderofPirates
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- Jul 4, 2010
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Hello, I recently tried the Loot system. I was not too happy for it seemed the blueprint drop chance didn't change much. However it gave me an idea.
What if it did drop a blueprint everytime but there was still use of a blueprint booster?
What I mean is everytime a mantis is destroyed a blueprint and cryonite drops everytime, and a small chance the blueprint will be rare.
EXAMPLE:
Sketch 1: Player destroyes level 62 Assasin
Sketch 2: The drop is 1 "ZP Blaster" Blueprint piece. 55 Cryonite.
Now this may make the blueprint booster useless with this idea but... so that I don't get complaints asking "What would be any use of the blueprint booster?" The blueprint booster could raise the rare drop chance.
This was just a small thought... and to be honest I really reccomend it be read.
Tell me what you think.
What if it did drop a blueprint everytime but there was still use of a blueprint booster?
What I mean is everytime a mantis is destroyed a blueprint and cryonite drops everytime, and a small chance the blueprint will be rare.
EXAMPLE:
Sketch 1: Player destroyes level 62 Assasin
Sketch 2: The drop is 1 "ZP Blaster" Blueprint piece. 55 Cryonite.
Now this may make the blueprint booster useless with this idea but... so that I don't get complaints asking "What would be any use of the blueprint booster?" The blueprint booster could raise the rare drop chance.
This was just a small thought... and to be honest I really reccomend it be read.
Tell me what you think.