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Debris Field

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DefenderofPirates

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Hello, I recently tried the Loot system. I was not too happy for it seemed the blueprint drop chance didn't change much. However it gave me an idea.

What if it did drop a blueprint everytime but there was still use of a blueprint booster?

What I mean is everytime a mantis is destroyed a blueprint and cryonite drops everytime, and a small chance the blueprint will be rare.

EXAMPLE:
Sketch 1: Player destroyes level 62 Assasin
Sketch 2: The drop is 1 "ZP Blaster" Blueprint piece. 55 Cryonite.

Now this may make the blueprint booster useless with this idea but... so that I don't get complaints asking "What would be any use of the blueprint booster?" The blueprint booster could raise the rare drop chance.

This was just a small thought... and to be honest I really reccomend it be read.

Tell me what you think.
 

pbhuh

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i don't get the name, but i agree that the change of a drop shouldn't be depended on luck.
 

DefenderofPirates

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pbhuh said:
i don't get the name, but i agree that the change of a drop shouldn't be depended on luck.
I called it a Debris Field because when ships get in combat and when one dies... there is bound to be wrekage... sometimes wrekage that is needed.
 

Ahsoka

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i agree with the idea, makes less players quit on the 26th
 

CtMurphy

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everyone just gimme all YOUR cry and that'll solve MAI cryonite problems mwahahaha.
 

Firebrand1

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CtMurphy said:
everyone just gimme all YOUR cry and that'll solve MAI cryonite problems mwahahaha.
NEVER! :LOL:

i like the idea dop, might be useful for hunting a certain rare blaster that refuses to drop...lol
 

CtMurphy

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Firebrand1 said:
CtMurphy said:
everyone just gimme all YOUR cry and that'll solve MAI cryonite problems mwahahaha.
NEVER! :LOL:

i like the idea dop, might be useful for hunting a certain rare blaster that refuses to drop...lol
Gahh worth a try..

ad on the idea thing, well anything that makes it more fun I approve of :D
 
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