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Cut Some Slack

Obitus

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This may be confusing to you guys but...coding java isn't the easiest thing in the world. Lets look at the energy fields, arguably one of he easiest pars of the game as it is only collected--not shot at, does it move; it only spawns.

FIRST: You need a planet to put this energy on. Planets take a bit to code but thats not java. Moving on...

SECOND: Each energy orb spawns randomly so you need parameters on where they can spawn and constraints on where they can't.

THIRD: Each energy orb (which spawns randomly in random positions) has a random amount. So for each system and planet, you need an array with all possible numbers and a constraint to nullify decimals that show up in the output column.

FOURTH: Each energy orb has a set time in which it is picked up depending on the collector. Because you can use a vega ship anywhere (and antares, gemini ...), all collectors must be continued in an array which means for each array of energy, a set time must be added and adjusted for every new and old collector.

FIFTH: You picked an energy orb up! Congrats; tell me, how does the server know you picked up that orb? Oh, just add a variable in the registration script. Not difficult but sever worthy--1000+ players need different variables so energy arrays don't overlap.

I could go on and on but I think you get the point. Give the devs some slack--most people have stuff they do in their everyday lives besides code.
 

Mark600

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I agree that coding isn´t as easy as a lot of people think, but I think you´re a bit exaggerating now.
Of course it takes a lot of time to code such a thing as the energy system, but:

1. There are a lot of things which wouldn´t take very long to fix but aren´t fixed either.
2. Other games make a lot more progress than this one. If the other games can, why can't this one?

FOURTH: Each energy orb has a set time in which it is picked up depending on the collector. Because you can use a vega ship anywhere (and antares, gemini ...), all collectors must be continued in an array which means for each array of energy, a set time must be added and adjusted for every new and old collector.
Well, thay would take a lot of time indeed. You can just give each energy orb a variable for 'difficulty to collect' and every collector a variable for 'collecting power'.

The time to collect something would just be proportional to the difficulty to collect divided by the collecting power or something like that.


And of course, the devs deserve time for everyday life too, but they're devs for a reason. They get paid too. If you don't like to fix problems and write code, you shouldn't become a dev.
 

WRAITH1

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sry for saying this but u sound like u got a precristmas present "java for dummies" and felt u had to share....i for one see no logic in ur post.
musta just started playing this game which is like 4 years old and in internet gaming speed its one of the slowest evolving games...if ya curious use ur head and do some reasearch u will b able to deduce as to why.
sure as hell has nothing to do with "sucking blue balls" and the coding thereof.
 

Obitus

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WRAITH1 said:
sry for saying this but u sound like u got a precristmas present "java for dummies" and felt u had to share....i for one see no logic in ur post.
musta just started playing this game which is like 4 years old and in internet gaming speed its one of the slowest evolving games...if ya curious use ur head and do some reasearch u will b able to deduce as to why.
sure as hell has nothing to do with "sucking blue balls" and the coding thereof.
You're ignorance is cute. If I just started the game, why am I lvl 85? While in theory, you could get to Sirius in 2 weeks, you would be lacking cryo and chances are you wouldn't have a myst. Just my theory. Moving forward, if you want changes in the game that are "so easy" to fix, do it yourself and post the code here (that is, if you had the source code which is slim to nill of every being released). Yes, other sites upload changes faster but they also have more devs on staff. Look at the credits--count how many devs are strictly coding--most are "Audio" ect ect. FYI: If you're "sucking blue balls" we have problems.
 

eggyboffer

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Hello there obitus,

I myself am a javascript writer. Now yes in theory, if you know very little, then the coding language is extremly touch. However when you get to know it it is very easy. The coding for a energy ball doesnt require that much coding, and tbh to make it spawn you only need to set one property of random spawn value.

Also there are many coders around for them, and the audio ones will also help with coding the game. There isnt much audio that is required to go into the game.
 

spocklet

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Nothing wrong with sucking blue balls, though you might want to put 'em in a freezer for a couple weeks so they're really blue !! ;)

Not really thought much about the programming as such, but considering the complexity of the game somebody has been burning midnight oil imho !!
 

Creamy_II

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Obitus said:
You're ignorance is cute.
There is another post with a link to video on the youtubes. find it, view it wont you :p Three games not a lot of developers to go around, period.
 

WRAITH1

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its their job to offer a functional product as for being understaffed then they should decide and focus on 1 good game instead 3 mediocre/bad ones.
+ they never cut us any slack payment wise...(compared to other games tht compensate players for bad product glitches,bugs etc.)
mind u not all are free players some of us (foolishly but trying b fair) supported this game finacially.


for example think if u on the operating table for brain surgery, would u still say "cut them some slack" when theyre ill prepared or understaffed so they get the electrician or cleaninglady to do ur brain surgery or just do a mediocre/bad job.
(ofc game creation isnt a life and death job like brain surgery but for the non thinkers out there u sometimes need exaggerate to get the point across)

and if ya arent aware of ssg administrative tendencies then google some like i said above then u will see especially since amazon offered them partnership for their dino poop game they have "dinamic updates"(lol for me sounds like "rip pg")
another worthwhile google is their ceo giving a speech about speed on gaming evoulution to b competitive...haha very humorous indeed seeing PG was one of the slowest evolving games out there.

like i said it would b ok to b a youngster (alone even) in the garage of their mom with a server and make a game but then b honest and dont start multiple projects u cant sustain.
 
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