seriously ss, you made it so that we get only 1% in the respective planet system.
ohhh instead of picking up 67 cry on earth, i get to pick up 68 cry >=(
there is basically no reason to do cqs anymore, i mean there isn't even a cry jackpot when you enter it. in doing this you have made my clan and its alliance drag there feet to cq planets, begging for some clans to fight, but to no avail, because there is NO REASON TO DO CQS ANYMORE.
what should happen:
when you win a cq planet, you should get a cry reward. in vega it will be like 500 cry, antares 1k, gem 2k, mizar 4k, sol 7k, drac 12k. the planet then will spawn the weakest harvesters in the system scattered across the planet in groups of 6, and only the clan who won it will be able to land on it. each playe gets his/her own instance, and basicly its a grinding planet reserved for the clan.
also each player in the clan gets a bonus every 24 hours the log in, a total combined amount of jackpot cry.
i just confused my self so heres how it might work.
my clan has goya (antares) saturn (seriously if you dont know were saturn is please go back to elementary school), and dante (vega). since there is a 1k reward for goya, 500 cry for dante, and 7k for saturn, every time i log in within a 24 hour time period, i will be rewarded 8.5k cry. you can only do this once every 24 hour period.
also, you made it so that clans can find blueprints to "customize there cq ships". good idea, but we dont even know what mantis to kill to even get the blue prints. well most of them, either get rid of the cq ships, or make i so that you can actually customize your cq ship. like instead of a rep feild, i want a mine layer, or instead of a afterburner i want a stun dome. and to get these bps, you have to win cqs.
cq ships can land on a planet if its clan owns it, but it cannot shoot harvesters, and cannot be damaged by them (in the case of draconis harvester rocket splash damage)
ohhh instead of picking up 67 cry on earth, i get to pick up 68 cry >=(
there is basically no reason to do cqs anymore, i mean there isn't even a cry jackpot when you enter it. in doing this you have made my clan and its alliance drag there feet to cq planets, begging for some clans to fight, but to no avail, because there is NO REASON TO DO CQS ANYMORE.
what should happen:
when you win a cq planet, you should get a cry reward. in vega it will be like 500 cry, antares 1k, gem 2k, mizar 4k, sol 7k, drac 12k. the planet then will spawn the weakest harvesters in the system scattered across the planet in groups of 6, and only the clan who won it will be able to land on it. each playe gets his/her own instance, and basicly its a grinding planet reserved for the clan.
also each player in the clan gets a bonus every 24 hours the log in, a total combined amount of jackpot cry.
i just confused my self so heres how it might work.
my clan has goya (antares) saturn (seriously if you dont know were saturn is please go back to elementary school), and dante (vega). since there is a 1k reward for goya, 500 cry for dante, and 7k for saturn, every time i log in within a 24 hour time period, i will be rewarded 8.5k cry. you can only do this once every 24 hour period.
also, you made it so that clans can find blueprints to "customize there cq ships". good idea, but we dont even know what mantis to kill to even get the blue prints. well most of them, either get rid of the cq ships, or make i so that you can actually customize your cq ship. like instead of a rep feild, i want a mine layer, or instead of a afterburner i want a stun dome. and to get these bps, you have to win cqs.
cq ships can land on a planet if its clan owns it, but it cannot shoot harvesters, and cannot be damaged by them (in the case of draconis harvester rocket splash damage)