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CQ Planet Bonus

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Ok...here's the thing.
Why don't the developers add some harvesters on conquest planets?

example: Vega CQ planets have R15 harvesters on them.
Antares CQ planets have R26 harvesters...
Gemini CQ planets have R33 harvesters and so on..

It will be a "bonus" for the clan that has Conquest Planets under their possesion. :D
A reason to visit them. Cause at the moment they are empty.
Cryonite restrictions apply there too, so no player with a better ship goes to farm there.
And since it is a "clan' planet then if someone wants to go harving there they should be in a squad. ;)
BUT, the squad can have as many members as the leader wants, as long as they are from the clan of course.
One more thing. The harvesters should drop 3x times the cryo they woul normally drop, so it would be worth the effort killing them.

What do you think :?:
 
A

Adrana

I think that this is an idea/suggestion what has been here for several times, and has not been implemented.
 

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Adrana said:
I think that this is an idea/suggestion what has been here for several times, and has not been implemented.
It has not been implemented cause all they care is money! :eek:
Anyways back to the topic.
Winning a planet just for the 15 gravitons as an award isn't really a good reason. Someone can get more just by hunting mantis (got 19 gravitons myself in 1 day, so it's proven).
This can make the game more enjoyable. It will bring the clan "closer" in a way. :mrorange: . Grinding will not be so boring any more, no matter if it is for cryonite or for experience.

Perspective from a player who thinks with his brain and not with his wallet.
(no insult intended to anyone) :D
 

MrDarkman

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Default said:
...by hunting mantis (got 19 gravitons myself in 1 day, so it's proven).
...
:eek:
That shouldnt be possible, game drops 1 graviton per 24h currently...
 
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Adrana

Exactly it is 1 per 24h, in no way it will drop more unless you have been using a glitch?

This has not been a wallet question, there has been some superb suggestions for Cq planets all over the time since PG begin till today.

I don't see this is a fair type of reward, since small clans has no chance for to take part of such incomes.
This would not be balanced at all with the rest of the game.

This only work with small or big clans who has active alliances and members to take part of Cq's, and logfiles to do it continuously.

There would be a huge unfair advantage to those who is able to part take of Cq's, leaving the others to lick their empty fingers.
 

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[/quote]
:eek:
That shouldnt be possible, game drops 1 graviton per 24h currently...[/quote]

not possible? :eek: well then how is it i got 5 yellow gravitons from sentinels on terasa, 3 from the green ones (max hp ones) from barbarians on lustra, 2 reds from turrets on moon, and 4 of the ones that give instant cooldown from Ds mantis and 5 blue ones (80% more speed) from pyros? :confused: I don't know if it is a glitch. I just say the facts. :cool:


Adrana said:
This has not been a wallet question, there has been some superb suggestions for Cq planets all over the time since PG begin till today.

I don't see this is a fair type of reward, since small clans has no chance for to take part of such incomes.
This would not be balanced at all with the rest of the game.

This only work with small or big clans who has active alliances and members to take part of Cq's, and logfiles to do it continuously.

There would be a huge unfair advantage to those who is able to part take of Cq's, leaving the others to lick their empty fingers.
Well you have a point here..but big clans where small ones in the beginning. With persistance and hard work every clan can advance in the game. maybe not in a month but in a very short time if they are dedicated enough. ;)

Regards.
 

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gcronnie said:
I will put end to all of this once and for all it is 1 graviton every 12 hours or 2 per day for those that actually play game more than 12 hours a day would know this. It has always been like this since the day gravitons were introduced into the game.

hope this helps
:eek:
Probably a glitch then :confused: ... Don't know what else could it be. Still though. Something has to be done with CQ Planets. They are empty deserts.
 

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They aren't empty deserts... In CQ planets we can meet... e fields XD
 

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Poland said:
They aren't empty deserts... In CQ planets we can meet... e fields XD
funny... :sneaky: stay on topic please..
if you have any serious suggestions don't hesitate to post them, but stay on topic.
 

Poland

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Default said:
Poland said:
They aren't empty deserts... In CQ planets we can meet... e fields XD
funny... :sneaky: stay on topic please..
if you have any serious suggestions don't hesitate to post them, but stay on topic.
I am just laughtning from this topic a little, cause, like Adrana said, it was suggested many, many times, mate. You should know that SS think only bout money & they will never implement it... We can only dream about it. CQ planets gonna be only like that, and we don't need to waste time for more suggestions bout that.
 
R

Ramirez

Well the "reward" of the CQ planets changed many times since the Closed Beta of Pirate Galaxy i have seen them all.

One of the 1st benefits of an CQ planet was the Cryo-Boost which did gave (depending on System and owned planets in this System) an Bonus up to 15% or so if i remind it right.

Then from one day to another this benefit was removed whitout of any reason which would explain why it was removed and the CQ planets was only for the big PvP party. in this time the onliest benefit was the "energy" on the planet.

Then the CQ changed complet and the CQ Ships where implemented to the game but an benefit was not to see in any way. Since the Graviton release the benfit is the reward of 15 Gravs.

The idea to reward the Clan whit Harvs on the CQ planet was posted since the Open Beta times but did never find it´s way into the game. On the one side i can understand it cause an "Harv planet" could bring adcantages but on the other side the amount of the farmed cryos is the same in the one or other way cause you only would confronted whit the highest Harvs of the System and not any low ones.

Combined whit the low Cryo rate it won´t make any big advantage anymore when i think on my rates on some planets where i hunt whit the System ship on the highest planet of the same system. i couold speak out of luck when i make around 10k of cryo at least in draconis then...

At least it should give another benefit for the CQ planets cause you only can "defend" them every 7 days.
 

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hey there...one idea could be that after CQ ends it will turn into harvester planet for the winning clan and allies.

(the harvs would be removed while CQ tho)
 

calichris

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the best change they ca do to cq right now is cry protect durring cq. this will prmote more pilots and clans into doing cq. i can see how it would not be fun to watch 5 hours of grinding go away in 30mins of a cq
 

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I like the harvester planet idea, but the cry drop is twice as much than the average harvs, not 3x more, but 2x more cryonites
 

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Ace flyer said:
I like the harvester planet idea, but the cry drop is twice as much than the average harvs, not 3x more, but 2x more cryonites
agreed :arrowup:
 

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Thx for agreeing, and i would like that, because remo looks empty when my clan won.
 
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