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CQ LAG ---- possible solution

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rawlicks

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ok this may or may not be able to be put in place .ok if you had more than one landing zone on cq planets would this not help with the lag at the start of a cq I have no idea if it works like that hence why I am putting this out there .so for example there could be for arguments sake three landing zones that are landed on at the start all at different corners of the map this could be pre selected at the start and have places that are filled on a first come first serve basis or random . Would this help with the lag problems ? And would it also not make cq a bit more spread out and fun rather than all scrambling for the lz ?
 

dirtycopgangsta

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rawlicks said:
ok this may or may not be able to be put in place .ok if you had more than one landing zone on cq planets would this not help with the lag at the start of a cq I have no idea if it works like that hence why I am putting this out there .so for example there could be for arguments sake three landing zones that are landed on at the start all at different corners of the map this could be pre selected at the start and have places that are filled on a first come first serve basis or random . Would this help with the lag problems ? And would it also not make cq a bit more spread out and fun rather than all scrambling for the lz ?
There is more than one CQ landing zone already.

Patchlog 21.07.2010 said:
The landing zones to conquest planets have been extended to the entire planet
 

pbhuh

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The cq lag has only 1 solution, get back the old !
 

rawlicks

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I do miss the old cq the new version is fun but its always stun the cq ship
 
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