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Can't Finish "Reactor Damaged"- Story Misison On Teresa

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Slickmeister

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I was not able to finish this mission. No it wasn't because I wasn't good enough or anything it was because I could not find the correct gravitons at all. There needs to be more of a balance of blue, green, and red gravitons because after trying this mission for one and a half hours i do not want to even try this again. Please make it so that there can be a more balanced number of each type of graviton.
 

passenger8

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-i still have two pilots (on the gaia and aeriaservers) to do that mission, and as i remember the coloured gravitons have never been balanced. -the red ones are the hardest to find, and are often placed in a hotspot. -so it´s good to have a fast collector, and to memorize where you saw the other coloured gravitons in order to collect them faster and in the right order. (blue green red:)
 
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Adrana

These sm's are not supposed to be easy like go and get. The further you get the harder they are.

Usually when you start find a red, you will find it more and more.

Try on the middle e-spot for the reds, thats a usual place.
 

pbhuh

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well, this mission is one of the mission that makes the antares storyline wanna get yourself podded...


^^ if you got that joke ^^

This mission takes so long, and like many other missions in antares they are no fun at all. I deeply hope that SS(S) is gonna fix it.
 

MrDarkman

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Well if you are lucky you get done that mission in 10 min. Some missions just take more time and everyone should accept it. Just keep looking, there is those gravitons needed always somewhere :)
 

pbhuh

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MrDarkman said:
Well if you are lucky you get done that mission in 10 min. Some missions just take more time and everyone should accept it. Just keep looking, there is those gravitons needed always somewhere :)
In 10 Minutes with an Antares Tank.

In 1H-2H with an Vega Engineer, Shock, Storm.

This mission is hard, and people have often a vega ship to do these missions. Antares storymissions are bad. The gameplay of Antares is bad.

SS did a great job on the storymissions of Vega, but at the end the gameplay became bad.

SS needs to fix the Vega Gameplay so it connects onto the New Antares System which should have great storymissions and have a gameplay that forces you to buy an AnIn-?## and then it needs to connect good onto Gemini.

Thats what SS should start doing.

It's impossible to make a circle with only 5/6 of the pieces...
(Nice example right? ^^ )
 

Hyyppa

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From my point of view, there is too large difference between new Vega and Antares. Old Vega was more challenging and was pretty good player-filter. If player doesent want to use time on this game = He noticed it on old Vega, left and didnt cause trouble on other players later. Vega players also had almost every time good Vega stuff on their AnIn-2000 ships when they entered Antares. Now we have AnIn-1450 ships with enchanced ion blaster and some Axiom-Lyris stuff hanging on Lustra orbit! That means new Vega is way too easy. Antares has to be LOT easier, or Vega storyline twice as long. But if SS make Antares easier, we have lots of inexperienced players on Gemini what is VERY bad. And it is pretty hard to make Vega storyline longer. So, new Antares must have long storyline what is getting all the time harder to get Vega players to Antares ship and then train them to meet Gemini.

And about the story, those gravitons arent in balance, but isnt that the point? Why everything should be easy (except Draconis overkill)?
 

pbhuh

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Hyyppa said:
From my point of view, there is too large difference between new Vega and Antares. Old Vega was more challenging and was pretty good player-filter. If player doesent want to use time on this game = He noticed it on old Vega, left and didnt cause trouble on other players later. Vega players also had almost every time good Vega stuff on their AnIn-2000 ships when they entered Antares. Now we have AnIn-1450 ships with enchanced ion blaster and some Axiom-Lyris stuff hanging on Lustra orbit! That means new Vega is way too easy. Antares has to be LOT easier, or Vega storyline twice as long. But if SS make Antares easier, we have lots of inexperienced players on Gemini what is VERY bad. And it is pretty hard to make Vega storyline longer. So, new Antares must have long storyline what is getting all the time harder to get Vega players to Antares ship and then train them to meet Gemini.

And about the story, those gravitons arent in balance, but isnt that the point? Why everything should be easy (except Draconis overkill)?
Remember that the storyline of vega can be increased easily if cut of on the right missions.

Those being, Traitor Eridication, Smuggler Revenge, Operation Smuggler Shutdown, The Flying Wedge.

There is way to less story that tells you why we go to Lyris, and if you are on lyris in the gameplay, players are too low rank. I bet I can get to the final missions of vega with only my anin-1300 with the tech I have on it. The gameplay is too easy and does not introduce players properly to aurora and antares.

This is also a fault of the high rank players that keep boosting low rank players. Players first need to learn the game and then they can get boosted, not first getting boosted to draconis and then learn the game to fail hard on mantis hive.
 
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Adrana

There is way to less story that tells you why we go to Lyris, and if you are on lyris in the gameplay, players are too low rank. I bet I can get to the final missions of vega with only my anin-1300 with the tech I have on it. The gameplay is too easy and does not introduce players properly to aurora and antares.

Pbhuh! You cannot compare yourself to the new players, and I would be really surprised if you wouldn't be able to do Vega in the first starter ship.

That is called Experience, you have that, and you have the gameplay skill what only comes with time playing this game, you have the knowledge of all existing mantis on Vega and other systems, you have lots of advantages in your favor what they doesn't have..

You are not a first time player who doesn't know a thing about this game, so don't make yourself superior to the new players, and making themselves feel like lousy players. I musty say you own really a superb skill of making the new players mostly insecure about their skills, instead of encouraging them, and teaching them about this game.

I recommend you to slow down a bit with that.

New players are learning it yet, whilst you have already passed that stage ages ago pbhuh.
 

Caribou71

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for me its simple, i never help a clan member to do SM while they dont have the system ship with at least all the top BP on it...thats my 1st rule...often in higher system i help them only if they have the gold blaster and repair at least...im not their to do all the work for them...im there to help them play this game....too often i see people helping other while they are not well equiped..and complain all the time about the difficulty.

i saw a level 49 on earth in gemini ship last week...you can tell me how he did all mizar SM and mars-moon :-o
 

MrDarkman

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I heard from chat that couple persons got mizar astrogation chips from pros gemini invasion couple weeks agot. After that, those persons rushed throught mizar and are now on sol :| :) :)
 

pbhuh

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Adrana said:
There is way to less story that tells you why we go to Lyris, and if you are on lyris in the gameplay, players are too low rank. I bet I can get to the final missions of vega with only my anin-1300 with the tech I have on it. The gameplay is too easy and does not introduce players properly to aurora and antares.

Pbhuh! You cannot compare yourself to the new players, and I would be really surprised if you wouldn't be able to do Vega in the first starter ship.

That is called Experience, you have that, and you have the gameplay skill what only comes with time playing this game, you have the knowledge of all existing mantis on Vega and other systems, you have lots of advantages in your favor what they doesn't have..

You are not a first time player who doesn't know a thing about this game, so don't make yourself superior to the new players, and making themselves feel like lousy players. I musty say you own really a superb skill of making the new players mostly insecure about their skills, instead of encouraging them, and teaching them about this game.

I recommend you to slow down a bit with that.

New players are learning it yet, whilst you have already passed that stage ages ago pbhuh.
I have played the new vega system enough times to see what it's like, I have played it more then 5 or 6 times with gold or no gold. And I can say easily that if a player doesn't have enough experiance, he will just be rushed trough it.

It's so easy to get a 1300 ship or 1450 ship on lyris/aurora. However, there the problem comes, the storyline is way to rushing, and the only way to do it slowly is by doing white missions, you won't need help from high ranks if doing white missions and will get with a reasonable ship 1450 or 2000. Check my vids if you don't believe me.

But as you point out, and I totally agree on that. I am experienced. I know the game and know how to fight. But as I saw a lot of times. The storyline is bad, the experience gained is bad as it's based on wrong ranks.

If you did it my way, you won't get any experience from the missions, thats strange because I didn't even have rank 12 tech since I wasn't rank 12. So I had to do extra missions on aurora to get that rank.

Now, a new player will come in at maybe a rank of 5 on lyris, he wouldn't have paid gold (as I did it on the PTR, so I had an advantage), I did this lately on another server, where I am now rank 5 with the smuggler storyline finished, I had no gold, and haven't done white missions, ofcourse I was experienced and was able to do missions, some were hard and I would be able to believe that if you are new you would have a hard time on them, it would be possible to do some white missions and get better tech, since I still had rank 3 tech.

Now, after finishing the smuggler storyline, a new player would possibly be rank 6-7. Have an 1300 or 1450 ship and be on lyris.

But there is where disaster strikes, a person needs rank 8 tech, it is smart to get a 2000 ship, but players don't have that one or atleast don't have the cryonite for it since it's pretty expensive. People get bored because the white missions become pretty hard, even I had that problem. The game DOES NOT guide the player via a rank 1450 ship with lyris technology to the 2000 ships, it doesn't tell you which ship is the smartest choice and people are not prepared to go to aurora because they or don't have enough cryonite and get stuck with a 2000 ship only or have a 1450 ship with lyris/aurora tech and end up having problems with the storyline.

What then easily happens is that a very kindly high rank players comes and helps you. But his motives are often very clear, get you in his clan so he can boost you to sol/draconis and then have you help him with the clan and then he can help get new players in.

If people look at my fix for the new vega system it easily fixes all problems, it helps the new player get less bored and it will have much more fun, the high rank preditors won't get you as easy in your clan since you will probebly be much more with your own ranks (smugglers or colonials). Only at the final missions such as behemoth battle you can be helped.

Ofcourse my idea isn't so great, as it has probebly a lot of holes, but I really want that SS atleast take a look if it's in any way possible because it would help the new vega system and the whole gameplay of PG a lot.

And please don't say that I am a so high rank and don't know how the new vega system works, I have been there, have seen the players and have done it so many times in differant ways that I know how it works.
 
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Adrana

And please don't say that I am a so high rank and don't know how the new vega system works, I have been there, have seen the players and have done it so many times in differant ways that I know how it works.

No one is telling you that you don't know how Vega system works, as a fact the issue I pointed out is that You Know how it works, you see the difference here between you and the new users?

Fact is that newbs mostly is buying the next new ship what is possible, they use cry for it, they also use cry to install all bps, and they sell all previous items they installed on ships before, + the ship.
They are loosing cry with that.
They even change/buy items several times for the very same ship when they find new a bit higher level bp. With that they use up all the cry they are gaining, even if they would do the Standard missions aka Whites aka wm's.

When they finally have the possibility to buy a bit higher better ship, they are out of cry for to buy it, or to install anything on it, and they are also out of wm's for to gain any cry anymore with that.

I have seen it happening so many times, and I have also advised several low level players with a wiser way to do things, and be able to save cry for the better ship and items, that is the best way for a high level to help a lower one, to teach the game, the best way to do things, if they themselves has the knowledge of it, and if they haven't been rushed through system themselves.
These are small issues, but what only will be learned with the real gameplay and experiencing it by themselves the hard way.

You as experienced player, you know you will not do that, and you know your ways to make more cry, you have several advantages in your knowledge what new players doesn't really have.

It is up to the clans to recruit, and help, the only one loosing on this is the helped, cause in this way he/she is loosing the knowledge of the skill how to play this game.
I also believe if a player is really interested in this game, he wont let the higher players help the dragging way, but they will want to play this game with all challenges.

Let it be their choice if they want to be less good players with less knowledge of this game, or if they want to create their skill to be a good player with knowledge of what they do in it.

So many players who has been dragged through systems and planets regret it today, cause they have no idea how to play the game in these respective systems, nor have they the knowledge of the sm's for to be able to help others, cause they are still learning it themselves.
 
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