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Bp Finding problem

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bhupeshkd

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I mean if you could replace the system that find a bp and unlock objects ( many players will be happy ) otherwise will be unable to continue playing Pirate galaxy.
 

pbhuh

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right, so what you want is you want to have everything unlocked in the game without the hardness and triomph of finding it?
 
A

Adrana

I believe he is meaning the way we had the bp's before, in 1 piece and unlock.
But then there is something what hasn't been taken in count, the bps has restriction levels to install,
so they would only unlock if you have the correct level or above.

pbhuh, I have seen many others asking to go backwards to the old, so I don't see any strange in bhupeshkd post. He is a new player, he cannot know we had that way once. I have seen suggestions by you similar to this, requesting some old ways back, aka having some things easier.
Off course the game is more interesting with the challenge,
 

pbhuh

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Adrana said:
I believe he is meaning the way we had the bp's before, in 1 piece and unlock.
But then there is something what hasn't been taken in count, the bps has restriction levels to install,
so they would only unlock if you have the correct level or above.

pbhuh, I have seen many others asking to go backwards to the old, so I don't see any strange in bhupeshkd post. He is a new player, he cannot know we had that way once. I have seen suggestions by you similar to this, requesting some old ways back, aka having some things easier.
Off course the game is more interesting with the challenge,
Yes, I am apologising for my post if it was aimed wrong.

But if you mean the old blueprint system, maybe. But I didn't like the old blueprint system.
 

ruuji

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I Will start off with saying that the multiple bp finding is a good idea but i does need fixing
i propose that instead of making it so that you have to have like 10 bps for the rares make it to where you only need like 3 bps for a stnadard bp and 4 or 5 for all the rares :mrorange: ^^ :mrorange:
 

MrDarkman

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Current system is pretty ok now. Maybe there could be less parts for rares but its good now.
Getting bps is only matter of time, if you know where they drop. Shoot shoot and shoot more. ;)

And if you are willing to speed up process with gold, it is even more easier.
I didnt want to look for bps for many days (from mantis hive) so i decided to use boosters. After 6 hour of looking with boosters i got all best normal 5 bps what i needed for my storm. Money pays lol :p

I know all people cant afford boosters, but hey there is still those miniboosters. They help also with cost of 50 golds ;)
 

Caribou71

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i agree with Darkman, the actual system is ok...yes its a bit hard to find some rare but while searching for it we make cryo to buy it after ;)...if it was to easy we will have the BP in no time...and just do grinding all the rest...i like the balance of findind rare and non-rare BP and the grinding part.
 

Death-Hunter

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i still cant see the use of gold bp being higher then normals.. :sneaky: they better make bleu bp same as goldy's and gold as bleu bp
example : ZP pulsar blaster=11 pieces
draconis blaster=16

so make zp pulsar 16 and draconis blaster 11 that would be alot better i guess.. hunting rares is so hard like the way it is now.
 

pbhuh

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Death-Hunter said:
i still cant see the use of gold bp being higher then normals.. :sneaky: they better make bleu bp same as goldy's and gold as bleu bp
example : ZP pulsar blaster=11 pieces
draconis blaster=16

so make zp pulsar 16 and draconis blaster 11 that would be alot better i guess.. hunting rares is so hard like the way it is now.
yeah, but the droprate of the zp pulsar should also go up then, with a lot,

so this is the idea:

ZP Pulsar Blaster=16 Pieces with increased droprate
Draconis Blaster=11 Pieces with normal/increased droprate

anyway, SplitScreen Studios is gonna ignore that, I just feel it, and I got a lot of knowledge over the past.
 

Heruva

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Well, I kinda like the difference between the blueprints.
Common and rare. But when hunting I really get a lot of normal blueprints.
Maybe they drop easier when you already have them, but the contrast between a normal and a rare blueprints is really big. I wouldn't mind if the drop rate for normal blueprints is even lowered (but I haven't gotten really far into the game yet, the first couple of normal blueprints seem to really really drop a lot anyways).

I just wonder, is the drop rate different per part/ship you want a blueprint for?
And do we have info on what the drop rates are?

Cheers
 
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