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Bountysystem for pvp

flyfighter

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Maybe this is a good idea for bounty, inspired by DaRK_XePHoN his post :D

For example if you pod a player you can collect their "bounty" or just "podcry" lets say a player drops 1k cryonite. Once the player that defeated you picks up that 1k cryonite they get an added bounty on their head of 1k. Maybe that one players has already killed and collected multiple bounty's so that his own bounty may be like something of 30k bounty. Then if he gets killed he will drop 30k on dieing. and the player that killed him automticly gets 30k transferd on his account and gets the same bounty plus an added 1k on his own head to a total of 31k. Ppl with high bounty's on their head are a high priority target and will get hunted down by the bountyhunters. Making the bouty system actually rewarding since u can make cryonite if u suceed in keeping the bounty till the end of the week. U might even see players with 200k bounty on their head. Imagine the reward if u kill him and keep the bounty till the end of the week. Making pvp a rewarding profession!!

Or make make the crydrop higher when u turn red u lose 2k opon dieing, risk/reward. Each time u turn red you get 2k cryonite bounty on ur head. Cryoniteprotectors wont help you in pirate mode.

Whe ur white and u pod u lose 1k. And u dont have to return back to the place to collect ur other 1k!
 
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