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Battles for illegal mines – The new conquest system

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selkath

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I like the sound of this and seems like SS has listened to our ideas, what do the rest of you think about this update?

Link: http://pirategalaxy.com/battles-for-illegal-mines-the-new-conquest-system
 
L

lance

sounds brilliant, we finally get rid of the stupid old system that's terrible... :D
 

Primeus

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Not give a party to soon first see what SS if giving us now we where like 'Yeey a new CQ system' when they released this system so wait and see what comes lol i hope they dont do the same whit this like the old
 
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lance

Primeus said:
Not give a party to soon first see what SS if giving us now we where like 'Yeey a new CQ system' when they released this system so wait and see what comes lol i hope they dont do the same whit this like the old
I would be very impressed if they managed to make it any worse. :LOL:
 

Primeus

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lance said:
Primeus said:
Not give a party to soon first see what SS if giving us now we where like 'Yeey a new CQ system' when they released this system so wait and see what comes lol i hope they dont do the same whit this like the old
I would be very impressed if they managed to make it any worse. :LOL:
you have a point but still it stays SS :sneaky: lol
 

ichor

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now that this cq system has come online...

its total garbage, we need 100 log files to enter a cq, when a clan can only have at most 60 memmbers, and an average of 20 people log on every day in each clan. the 25 players per alliance on a map is understandable.

the becon system for cq was terrible i admit, my clan participated in a cq and lost because the aposing clan simply had more becons, were on our hand we tore there little ships apart every time they came to us and made there cq ship rep 4 times over. but still we lost

now the system is ok, little bit of both but still hard to acomplish with only 25 players a map.

the rewards makes me laugh the most...
we get gravitons, that we can only use on future cqs...no cry bonus, no cry reward, just a smug sence of acomplishment and 10 fancy gravitons. try again ss

i think the reson they did this is so that other alliances would stand up to face us...i havnt been on alot this week but teh week thi ssystem came out, no reds showed up...when we asked them their answer was "a cq is not worth 100 log disks"

how I would do it
-cqs cost 20 log disks, if no then NO log disks, because our cry has praticly dissapered...
-rewards gravitons AND cry to both every member of the clans who participated as well as the clan fund. also there could be a daily payout of cry depending on the planet, and whoever s tech is high enough. say im in sol, and my clan owns a gemini planet. i get the reward cry with the reduction of what % of cry i would loose if i decided to grind on pros or something((im totally guessing) gem players would get 600 cry, i would get like 200 cry). if im in vega and my clan owns a drac planet i get what a planet of my own system will give me so a vega noob wont randomly get 2k cry every day.
-ss gives us 3 hours to fight on a planet, if reds show up and its an even fight then everybody will have to go through those 3 hours...and absolutly no way to defeat a clan, so ss make it so that there is some way to defeat a clan. like clan lives, every time 25 clan members pod and re land, the clan looses a life, the clan gets 1-2 lives and lives can be purchased ( i know ss will drool at the next part) with gold or clan cry.
-i found i could not land by my cq ship or admiral, wich is rediculus, the beginning of a cq battle (if reds show up) will be filled with chaos and whoever gets the upper hand will only depend on luck, or if they land by enough of there allies.
-at every reset alliances poof, wich is dumb, does ss think that we are gonna leave teh clans were alied with just because the system seperates them? i have yet to know what ss is trying to do by this

please fix this devs, because it happened when drac first opened up, peopel left and you changed it back to a somewhat better way. i hope you can find it in your hearts to change it back to make it fun again
 

pbhuh

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just want to say that no-one has to complain,

you are not getting the point,

a full active clan has often atleast 50+ active members,

thats 50 log-files a day,

so it takes 2 days for a clan to replay another cq, and remember that you can always join your allies.

So what happens is that not always the bad hammers etc. alliance will take over the conquest system and smaller clans also have an change.
 

ichor

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pbhuh said:
just want to say that no-one has to complain,

you are not getting the point,

a full active clan has often atleast 50+ active members,

thats 50 log-files a day,

so it takes 2 days for a clan to replay another cq, and remember that you can always join your allies.

So what happens is that not always the bad hammers etc. alliance will take over the conquest system and smaller clans also have an change.
pbhuh, this is not the german server were that server is old, and with age come more active and numerouse players...the only clan that had at one time 50 members online at once was xr gaurds, and they no longer apply, well because there dead. even so, that was only on the first day of its creation, the rest of the 2 months it was active it had 12-20 members online and active.

im speaking of a day to day basis, 20-25 people log on in a clan on average in a clan with 60 members
 
F

Fett

yep, this new system is not too good as far as I have seen. I do like the idea of gravitons, but for log files I would have it where it costs cryo to donate another file, not gold. But yet again they want to make money, and I understand that, but again what else could I expect. Maybe switch it back to the old old one.
 

livingdead1318

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how abt we switch the cq system bk to where we get a jackpot of cry for winning an get a actual cry bonus instead of that JOKE of a 1%
 

pbhuh

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ichor said:
pbhuh said:
just want to say that no-one has to complain,

you are not getting the point,

a full active clan has often atleast 50+ active members,

thats 50 log-files a day,

so it takes 2 days for a clan to replay another cq, and remember that you can always join your allies.

So what happens is that not always the bad hammers etc. alliance will take over the conquest system and smaller clans also have an change.
pbhuh, this is not the german server were that server is old, and with age come more active and numerouse players...the only clan that had at one time 50 members online at once was xr gaurds, and they no longer apply, well because there dead. even so, that was only on the first day of its creation, the rest of the 2 months it was active it had 12-20 members online and active.

im speaking of a day to day basis, 20-25 people log on in a clan on average in a clan with 60 members
I am not saying on the same time, i am saying active players who log in each day, can anyone actually hear me?
 

ichor

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pbhuh said:
ichor said:
pbhuh said:
just want to say that no-one has to complain,

you are not getting the point,

a full active clan has often atleast 50+ active members,

thats 50 log-files a day,

so it takes 2 days for a clan to replay another cq, and remember that you can always join your allies.

So what happens is that not always the bad hammers etc. alliance will take over the conquest system and smaller clans also have an change.
pbhuh, this is not the german server were that server is old, and with age come more active and numerouse players...the only clan that had at one time 50 members online at once was xr gaurds, and they no longer apply, well because there dead. even so, that was only on the first day of its creation, the rest of the 2 months it was active it had 12-20 members online and active.

im speaking of a day to day basis, 20-25 people log on in a clan on average in a clan with 60 members
I am not saying on the same time, i am saying active players who log in each day, can anyone actually hear me?
thats what i said. that never happens, 50 people logging on each day. only about 20 log on each day on average
 

pbhuh

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well, thats not my problem, a real active clan has atleast members that log in every day,
 

Mered4

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Something that many of you havent mentioned or even NOTICED is that the clans like DoomTrain and Angels of Pestilence, whom u expect to come to cqs, have, on average, FIVE members online at once. FIVE.
Before i joined the Loyal Elites, I usually was the only one online for DT, with the exception of Starchaser and a few other die hards.
So pulling up my clans member list and seeing a green page is new to me, and, in fact, i have only seen 6-7 clans with that type of activity. There are about 25 clans with enough members to be called *active* or *relevant* clans, at least on Askone. Solaria is pretty much the same. As for the german servers, i have no experience there.
Expecting a clan to come to a cq depends on how active that clan is, and SS in this instance is depending on clans to be hyper active, when most are just a band of buddies. The rest are pretty much level farms.

I think SS should decrease the number of log files needed to join a cq and add some type of bonus that is actually relevant. Gravitons would be great during SMs for example. Especially those dealing with insta repair and so on
:mrorange: :mrorange: :mrorange:
 

Gorgon706

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i havent had a chance to play a CQ with the new system ive got to admit gravitons sounds cool but ok log files fair egnough and alliance but what i would like to point out which is what i do like is when i was in i think f2p2 cant fully remember clan name soz :/ but anyways i remember i went to a planet in vega and got 10% extra cry i think and i was like woo hoo i think it should go back to that and if an alliance wins the cq the all the clans in that alliance that joined cq should get a bonus of about 5% per planet it would make game alot more fun and keep it at 25 members :)
 
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