now that this cq system has come online...
its total garbage, we need 100 log files to enter a cq, when a clan can only have at most 60 memmbers, and an average of 20 people log on every day in each clan. the 25 players per alliance on a map is understandable.
the becon system for cq was terrible i admit, my clan participated in a cq and lost because the aposing clan simply had more becons, were on our hand we tore there little ships apart every time they came to us and made there cq ship rep 4 times over. but still we lost
now the system is ok, little bit of both but still hard to acomplish with only 25 players a map.
the rewards makes me laugh the most...
we get gravitons, that we can only use on future cqs...no cry bonus, no cry reward, just a smug sence of acomplishment and 10 fancy gravitons. try again ss
i think the reson they did this is so that other alliances would stand up to face us...i havnt been on alot this week but teh week thi ssystem came out, no reds showed up...when we asked them their answer was "a cq is not worth 100 log disks"
how I would do it
-cqs cost 20 log disks, if no then NO log disks, because our cry has praticly dissapered...
-rewards gravitons AND cry to both every member of the clans who participated as well as the clan fund. also there could be a daily payout of cry depending on the planet, and whoever s tech is high enough. say im in sol, and my clan owns a gemini planet. i get the reward cry with the reduction of what % of cry i would loose if i decided to grind on pros or something((im totally guessing) gem players would get 600 cry, i would get like 200 cry). if im in vega and my clan owns a drac planet i get what a planet of my own system will give me so a vega noob wont randomly get 2k cry every day.
-ss gives us 3 hours to fight on a planet, if reds show up and its an even fight then everybody will have to go through those 3 hours...and absolutly no way to defeat a clan, so ss make it so that there is some way to defeat a clan. like clan lives, every time 25 clan members pod and re land, the clan looses a life, the clan gets 1-2 lives and lives can be purchased ( i know ss will drool at the next part) with gold or clan cry.
-i found i could not land by my cq ship or admiral, wich is rediculus, the beginning of a cq battle (if reds show up) will be filled with chaos and whoever gets the upper hand will only depend on luck, or if they land by enough of there allies.
-at every reset alliances poof, wich is dumb, does ss think that we are gonna leave teh clans were alied with just because the system seperates them? i have yet to know what ss is trying to do by this
please fix this devs, because it happened when drac first opened up, peopel left and you changed it back to a somewhat better way. i hope you can find it in your hearts to change it back to make it fun again