@Redthorne dropped this:
-----
As I was reading the debates about what schedule should be chosen for CQ, an idea came to mind:
Why should we limit ourselves to one CQ per day?
We could totally have CQs starting every 2 hours, and let me explain what that would mean:
- Pilots who can't play at 8pm could simply come to another CQ at another time of day.
- PvP-loving pilots will be more than happy to bang each other more often.
- It would create an alternative to cryo farming on r5, which is a bore.
As for the question "But won't that be too many rewards?", let's compare my proposal to silly r5 farming:
With an n5 equipped with TC gold, solo on r5 you can farm around 200k per hour.
In a 5v5 CQ, if you win with a 60-40 score (which is common on Trantor), you'll get around 150k cryo for 45 minutes of play (which can be extended to around 1 hour if you include travel and registration), which you can only do once every 2 hours.
This would still be a less profitable alternative to PvE farming, but much more interesting from a gameplay point of view.
Another way of making the PvE/PvP combination more interesting would be to offer a cryo/plan booster (of moderate value, of course) as a reward for CQ, for one hour only. This way, alternating between CQ and PvE would become more profitable than doing only PvE or only PvP.
This would encourage players to take part in PvP, then move on to PvE. In this way, the 2 game modes would coexist in harmony, and not one 'against' the other. Of course, the booster would have to be given to all participants, with perhaps a slightly higher value for victory (e.g. 10% cryo for defeat, 15% for victory) so as not to discourage or put off those who aren't necessarily confident in their chances of victory.
The only thing that could be a problem would be the 3 gravitons per win. If we have a CQ every 2 hours, there is a risk of being able to farm too many gravitons, which I can think of 2 solutions for:
- Make the reward of 3 gravitons daily, i.e. a pilot can only get these 3 gravitons once a day, regardless of the number of victories.
- Drastically reduce the reward, giving only one or even no graviton for a victory.
There you have it, I think that in conjunction with other very interesting proposals in this post, this proposal has the merit of being studied.
-----
About the rewards proposed by Robin, he said:
I have to say, though, that I'm opposed to this idea as far as plans and cortexes are concerned.
On the one hand, plans are one of the pillars of the game, and allowing pilots to obtain all of them without going through the standard progression mode (PvE, going out and hitting stronger and stronger mantis) presents a huge risk of destroying the progression curve, which is already quite damaged by all the pushing/assistance methods.
What particularly bothers me is the possibility of obtaining plans that the pilot wouldn't be able to get through 'normal' progression, especially old plans without access to Sirius.
An alternative that I'd find acceptable, however, would be to obtain any part of a gold plan that's already been started, which would effectively allow you to transfer some of the boring farm work to a more interesting activity, while still maintaining the notion of a progression curve (not getting where you shouldn't be able to by standard means).
As far as the cortexes are concerned, I think it would be more appropriate to discuss a rework of the reactor challenge, as these are relatively unimportant items and the method of obtaining them is self-sufficient and doesn't need to involve other activities. The very principle of obtaining cortexes is based on competitive PvE, not PvP. If players are allowed to obtain them in PvP, then the competitive PvE aspect is entirely invalidated.
(I wouldn't say no to a permanent ifrit challenge, though...).