Ok we had Defender, it defends a area...
I was thinking for Sirius a new type of ship not that much more
It's made for damage extreme amount of a targets hp.
I t will work like this
It uses it's powerful Hull Gun and Hit Bomb to damage extreme amount of targets hp and with it's charges the battle should go smoothly...
The ships would have 25% more hp then the sniper/engineer because it's a rare ship
It would have
* Battle Charge gives the blaster a 7% damage boost
*
*
*
*Hull Gun- The hull gun damages about 3/5=60% of the power force as the Orbital Strike(in same rank as it) battle charge gives the Hull Gun a 15% damage boost
* Hit Bomb- with Battle charge it scans the ships hp level, then damages 30-40% of the hp it got
Ex. a ship got 90% hp it will make so the ship will lose 27-36% hp (the hit bomb will damage only 15-20% with out the battle charge)
Mechiler- Allows the blaster shoot 10% faster
Battle Charge- Charges up the different items
I was thinking for Sirius a new type of ship not that much more
It's made for damage extreme amount of a targets hp.
I t will work like this
It uses it's powerful Hull Gun and Hit Bomb to damage extreme amount of targets hp and with it's charges the battle should go smoothly...
The ships would have 25% more hp then the sniper/engineer because it's a rare ship
It would have
* Battle Charge gives the blaster a 7% damage boost
*
*
*
*Hull Gun- The hull gun damages about 3/5=60% of the power force as the Orbital Strike(in same rank as it) battle charge gives the Hull Gun a 15% damage boost
* Hit Bomb- with Battle charge it scans the ships hp level, then damages 30-40% of the hp it got
Ex. a ship got 90% hp it will make so the ship will lose 27-36% hp (the hit bomb will damage only 15-20% with out the battle charge)
Mechiler- Allows the blaster shoot 10% faster
Battle Charge- Charges up the different items