Have you ever found yourself annoyed at traveling 4 systems away to fill up your energy?
What if:
1. Energy Cells in all systems were to give the same amount of base energy per cell?
2. But Cell values can vary within a planet just as they do now, so places harder to get to still give more energy.
3. And have the collector itself determine the amount of energy gained per cell (as multiplier of the base cell energy)?
- The advantage of better collectors become innately obvious to players. The number that pops up when they collect an energy cell is telling. The shiny looks shinier!
- All locations become equally viable for playing.
- Better immersion. Improved technology leading to more efficient extraction of a natural resource.
- You won't have everyone who's not doing a mission being pressured to crowd one corner of lustra, since it'll be possible to not spend 95% of the time gathering energy in other places.
What if:
1. Energy Cells in all systems were to give the same amount of base energy per cell?
2. But Cell values can vary within a planet just as they do now, so places harder to get to still give more energy.
3. And have the collector itself determine the amount of energy gained per cell (as multiplier of the base cell energy)?
- The advantage of better collectors become innately obvious to players. The number that pops up when they collect an energy cell is telling. The shiny looks shinier!
- All locations become equally viable for playing.
- Better immersion. Improved technology leading to more efficient extraction of a natural resource.
- You won't have everyone who's not doing a mission being pressured to crowd one corner of lustra, since it'll be possible to not spend 95% of the time gathering energy in other places.