I been in a tank since I got to the Sol system. Well now I'm in a 60 tank with sol bomb on it. I have been going to molikar for harv bashing to get the c I need for ships, tech, ect mostly on the 41s cause 40s are usualy taken.
The problem is that when I kill 3 harvs and use a sol bomb on inters it kills only maybe 5 or 6 of all the inters. So I have to run around and then use bomb so they run into it to kill 50-65% if lucky. Then I either ab away to get rid of the rest or sit there and waste e to kill them 1 at a time. I watch storms and snipers somtimes and see them taking out 4-5 harvs worth of inters easy. Storm yea it's easy for them cause rockets recharge so fast. Sniper ships well they got the sniper blaster which 1 hits or close to it on the harvs then they got the orb strike which to me seems to be a lot stronger then a sol bomb and also having a shorter recharge time.
I remember people talking about how the aggrobomb was made weaker due to people complaining it was too strong in ppv.
So pretty much my problem is how weak the sol bomb is. Also compared to it's very long recharge time it makes it a joke.
If the aggrobomb was made weaker then why wasnt the recharge time made shorter to compensate?
So my suggetion is to make the bomb stronger or shorten the recharge time a lot. I mean in comparison to the orb stikes power and seemingly shorter recgarge time it's extreamly unfair to tank pilots when it comes down to it.
The problem is that when I kill 3 harvs and use a sol bomb on inters it kills only maybe 5 or 6 of all the inters. So I have to run around and then use bomb so they run into it to kill 50-65% if lucky. Then I either ab away to get rid of the rest or sit there and waste e to kill them 1 at a time. I watch storms and snipers somtimes and see them taking out 4-5 harvs worth of inters easy. Storm yea it's easy for them cause rockets recharge so fast. Sniper ships well they got the sniper blaster which 1 hits or close to it on the harvs then they got the orb strike which to me seems to be a lot stronger then a sol bomb and also having a shorter recharge time.
I remember people talking about how the aggrobomb was made weaker due to people complaining it was too strong in ppv.
So pretty much my problem is how weak the sol bomb is. Also compared to it's very long recharge time it makes it a joke.
If the aggrobomb was made weaker then why wasnt the recharge time made shorter to compensate?
So my suggetion is to make the bomb stronger or shorten the recharge time a lot. I mean in comparison to the orb stikes power and seemingly shorter recgarge time it's extreamly unfair to tank pilots when it comes down to it.