iuli24
Member
- Joined
- Apr 13, 2021
- Messages
- 38
- Reaction score
- 34
- Server
- Askone
- Main Pilotname
- Jul14n
- Rank
- 99
- Clan
- Fatal Ascension
The game just updated with the new Ultra graphic setting. It looks awesome.. much better than the old High setting but there is 1 major issue I discovered pretty quickly as you can see and I believe it can be fixed rather quickly.
First of all, I played with the new Ultra settings in Earth in Unrest (pretty much one of the the laggiest planet in Tau Ceti).
The game ran fine for about 5 minutes... which is a record low to be honest.. and after that amount of time the fps started to plummet.
[ I am the guy who discovered how to improve the game fps and visual quallity a lot in a previous forum thread ]
Then I discovered something strange, the game won't go past 512 mb of ram (not Vram that's another thing) and while digging trough the log file, that Pirate Galaxy literally makes available for everyone to see, I discovered this major issue:
2022-02-15 12:26:09,905 [an.d-1] INFO adding java argument: -Xms40m
2022-02-15 12:26:09,906 [an.d-1] INFO adding java argument: -Xmx512m <- this to be exact
2022-02-15 12:26:09,906 [an.d-1] INFO adding java argument: -XX:+UseG1GC
The game isn't allowed to use more than 512 mb of ram... even though 32 bit java can use a maximum of 1024 mb.
Also the game runs fine for ~4 minutes because that's how little amount of time it takes for it to reach the 512 limit.
Even on the High setting it stays at around 480 mb of ram usage... which is way too close for comfort.
[On Ultra it sits at 510 mb usage. Clearly hitting the ram limit hard.]
Games do and will lag very hard if they reach any kind of memory limit because the CPU will be busy with garbage collection and trying to free up some RAM while it instantly refills back up.... instead of running the game well.
Regarding the video memory allocation (-XX:+UseG1GC), that is fine, the game uses 400 or so mb of Vram which is quite far from the 1 gb limit the devs set.
In conclusion, considering that it should be a very easy fix to implement into the game (literally a change from
-Xmx512m to -Xmx1024m and probably to only 1 line of code) I would like to see the devs take some action on this and change that ram limit.
*Side Note*
Changing the resolution doesn't and will not decrease the amount of memory the game uses, that only affects the amount of video memory used.
Changing the graphic setting can increase the fps and lower the amount of memory used (CPU ram.. DDR memory to be very clear) because it literally decreases the LOD (level of detail), number of effects and number of mantis being processed at once and probably some other things too that the developers themselves know about.
Also for some reason tickets aren't a thing anymore? Anyone know why? Because I would've written this to the devs directly in hopes of them seeing this issue sooner.
First of all, I played with the new Ultra settings in Earth in Unrest (pretty much one of the the laggiest planet in Tau Ceti).
The game ran fine for about 5 minutes... which is a record low to be honest.. and after that amount of time the fps started to plummet.
[ I am the guy who discovered how to improve the game fps and visual quallity a lot in a previous forum thread ]
Then I discovered something strange, the game won't go past 512 mb of ram (not Vram that's another thing) and while digging trough the log file, that Pirate Galaxy literally makes available for everyone to see, I discovered this major issue:
2022-02-15 12:26:09,905 [an.d-1] INFO adding java argument: -Xms40m
2022-02-15 12:26:09,906 [an.d-1] INFO adding java argument: -Xmx512m <- this to be exact
2022-02-15 12:26:09,906 [an.d-1] INFO adding java argument: -XX:+UseG1GC
The game isn't allowed to use more than 512 mb of ram... even though 32 bit java can use a maximum of 1024 mb.
Also the game runs fine for ~4 minutes because that's how little amount of time it takes for it to reach the 512 limit.
Even on the High setting it stays at around 480 mb of ram usage... which is way too close for comfort.
[On Ultra it sits at 510 mb usage. Clearly hitting the ram limit hard.]
Games do and will lag very hard if they reach any kind of memory limit because the CPU will be busy with garbage collection and trying to free up some RAM while it instantly refills back up.... instead of running the game well.
Regarding the video memory allocation (-XX:+UseG1GC), that is fine, the game uses 400 or so mb of Vram which is quite far from the 1 gb limit the devs set.
In conclusion, considering that it should be a very easy fix to implement into the game (literally a change from
-Xmx512m to -Xmx1024m and probably to only 1 line of code) I would like to see the devs take some action on this and change that ram limit.
*Side Note*
Changing the resolution doesn't and will not decrease the amount of memory the game uses, that only affects the amount of video memory used.
Changing the graphic setting can increase the fps and lower the amount of memory used (CPU ram.. DDR memory to be very clear) because it literally decreases the LOD (level of detail), number of effects and number of mantis being processed at once and probably some other things too that the developers themselves know about.
Also for some reason tickets aren't a thing anymore? Anyone know why? Because I would've written this to the devs directly in hopes of them seeing this issue sooner.
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