thehunter3
Member
- Joined
- Apr 9, 2010
- Messages
- 52
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Small ship: These ships are really small about half the size of the average ship they excel at high speeds and dodging abilities.
Purpose Dodging/Distraction/Speeding
The ship would have weak armour about the same as a engineer(actually i think it should have less) and would not have powerful weapons however since it is so small most mantis ships are 30-50% less accurate against it and it also has 2x normal speed and boost drive capabilities.
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5.Boost drive:Makes your ship move 3x as fast as usual(5x as fast as other classes) allowing you to speed away from heavy fights it lasts 15 seconds and uses alot of E with a long recharge during activation time it is impossible to not move and your ship is 10% even harder to hit has 25% chance to overload and damage your ship when activated.
6.Subsonic blaster:Confuses enemies by hitting the ship at a very high speed stunning them for 3 secs (actually not a stun effect its more of a blinding effect) and the pulses are targeted at the enemies radar and HUD systems thus jamming there radar and making there health and targeting recticule invisible (Makes mantis act strange) it lasts for 30 seconds. Uses twice the amount of e as a blaster shot and has 35 sec recharge. Btw not only makes targeting recticule invisible also detargets what ever the enemy had targeted leaving them to blindly retarget the enemy there vision will be slighlty blurred.
7.Decoy Makes a exact copy of your ship that copys all your actions does no damage and only has quarter of your health good at distracting mantis and can confuse players a little. Has 20 sec recharge and low e usage.
8.Armour buff Gives you 25% more armour at the cost of 25% speed reduction and 15% deducted of your dodging capabilities best used in trouble 30 sec recharge 60 e per use.
Purpose Dodging/Distraction/Speeding
The ship would have weak armour about the same as a engineer(actually i think it should have less) and would not have powerful weapons however since it is so small most mantis ships are 30-50% less accurate against it and it also has 2x normal speed and boost drive capabilities.
1.
2.
3.
4.
5.Boost drive:Makes your ship move 3x as fast as usual(5x as fast as other classes) allowing you to speed away from heavy fights it lasts 15 seconds and uses alot of E with a long recharge during activation time it is impossible to not move and your ship is 10% even harder to hit has 25% chance to overload and damage your ship when activated.
6.Subsonic blaster:Confuses enemies by hitting the ship at a very high speed stunning them for 3 secs (actually not a stun effect its more of a blinding effect) and the pulses are targeted at the enemies radar and HUD systems thus jamming there radar and making there health and targeting recticule invisible (Makes mantis act strange) it lasts for 30 seconds. Uses twice the amount of e as a blaster shot and has 35 sec recharge. Btw not only makes targeting recticule invisible also detargets what ever the enemy had targeted leaving them to blindly retarget the enemy there vision will be slighlty blurred.
7.Decoy Makes a exact copy of your ship that copys all your actions does no damage and only has quarter of your health good at distracting mantis and can confuse players a little. Has 20 sec recharge and low e usage.
8.Armour buff Gives you 25% more armour at the cost of 25% speed reduction and 15% deducted of your dodging capabilities best used in trouble 30 sec recharge 60 e per use.