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Arnoir

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I would like to thank all the folks at Splitscreen Studios for creating Pirate Galaxy. It is a game that I have found enjoyable when played either hardcore or casually, and that is a rare quality to find in a game these days.

In the spirit of 'give and take', I offer these ideas for what they may be worth; ideas to impliment as-is, ideas to modify, or even ideas that simply serve as food for thought that leads to better ideas.


Loyalty Bonuses
Longtime players of any MMOG enrich the programmed environment of any game, often providing usefull information and assistance to newer players. Rewarding longtime players for their loyalty is a good way of keeping that loyalty.

Rewards that do not affect gameplay, like an 'Loyalty Rank' indication of playtime (which is already tracked by the game) could be added to the players status message (eg: novice/veteran/expert etc.).

Rewards with a minimal impact could be added to the options available in the hangar (under armor, above repair), like a 'energy generator' that periodically adds a trivial amount of energy based on pilot rank (eg: 1 energy/10 sec at rank 10, 2 energy/10 sec at rank 20 etc.). These rewards could be made available at a specific 'Loyalty Rank' and also have their effect multiplied as the players 'Loyalty Rank' rises (eg: 2 energy/10 sec at rank 10, 4 energy/10 sec at rank 20 for a veteran player) or have the effect frequency increase (Note-this would also increase bandwidth usage and is not the best option. eg: 1 energy/10 sec at rank 10 for a veteran).

Pros: Enhanced offerings for longtime players may provide incentive for contined play.

Cons: May conflict with existing or planned content such as pay-per-use items.


PvP Planet
Some players enjoy PvP more than others, and aside from conquests PvP action takes place in the same areas as PvE. This can make finding willing opponents difficult at times, and can lead to undesirable conflicts. The creation of a planet specifically for PvP could alleviate a portion of these problems.

Open to all Pirate Galaxy pilots at all times, this planet would feature landing spots determined by the tech/rank of the ship being used by each pilot to allow for fairly even combat between pilots of various ranks. Each landing zone would have an energy field with e-cells comperable to those found in the system where the rank of ship is normally found.

Pros: Easier to find willing PvP opponents. Potentially less 'newbie hunting' and the hostility that can arise from it.

Cons: Would require a planet or other point of entry (re-use Collosus, or add another planet/moon/station). Would require new system for assigning landing points by tech/rank (possibly an extension or refinement of existing system).


Clan Missions
To date, the main reason to join a clan is to participate in conquests. Aside from that, a player has little incentive to bother with clans at all, as assistance for missions can be gained through the public chat or buddy systems.

Clan specific missions which reward both the individual players and their clan would promote a greater use of this part of the game. Individual players could be rewarded with cryonite, and their clan could be rewarded with cryonite, a small cryonite bonus for clan members, or both.

Pros: Greater use of clan system. Improved loyalty within clans and less 'clan jumping'. Would add a gameplay option which provides more incentive to play.

Cons: Requires the creation/testing of numerous missions.


Alliance Development
Alliances are largely dependant upon public/private chat and individual clan message boards. The addition of an alliance chat channel and an alliance message board would allow greater privacy and communication betweens members of an alliance.

Pros: Better communication between alliances and their members. Reduced dependance on public chat to communicate means greater privacy. Less chat for GMs to actively monitor and reduced chance of inappropriate content being displayed in public.

Cons: Chat system may require significant redesign.
 

ridoi

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I like the last one Alliance Development
 
A

Adrana

Rewards with a minimal impact could be added to the options available in the hangar (under armor, above repair), like a 'energy generator' that periodically adds a trivial amount of energy based on pilot rank (eg: 1 energy/10 sec at rank 10, 2 energy/10 sec at rank 20 etc.). These rewards could be made available at a specific 'Loyalty Rank' and also have their effect multiplied as the players 'Loyalty Rank' rises (eg: 2 energy/10 sec at rank 10, 4 energy/10 sec at rank 20 for a veteran player) or have the effect frequency increase (Note-this would also increase bandwidth usage and is not the best option. eg: 1 energy/10 sec at rank 10 for a veteran).

Pros: Enhanced offerings for longtime players may provide incentive for contined play.

Cons: May conflict with existing or planned content such as pay-per-use items.
Some nice ideas in your thread, but the one I quoted above would interfere in already existent generator what you have from paid membership.
Would not happen. Other type of reward would be more logical.
 

ridoi

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I would like something like this...

when you have been playing the game over 1 year would you get something like elit membership or 10-30k gold...
then more players would play the game for been so much online

rewards would b given every year you have been in pirategalaxy it will come a mail where it says you got ***
username and stuff what you got...
 

Arnoir

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Thank you for your kind words, intrest, and advice Adrana. :D

Loyalty Bonuses is the most vague of the ideas I offered, probably because there are so many possibile ways to reward players who contine to play Pirate Galaxy. The overall concept is to reward continued participation in the game, without causing unbalanced gameplay or rendering shop items trivial.

Rewards with a minimal impact could also include:

Armor Reinforcement - a minimal bonus to ship armor (eg: 1%/2%/3%) that is added to existing armor.
Damage Absorb - a minimal bonus (eg: 1%/2%/3%) to reduce the damage done by mantis (no effect in PvP)
Orbital Generator - a minimal energy generator that only operates in orbit
Orbital Repair - a repair that operates only in orbit and slowly fixes damage to a ship
Precision Enhancement - a minimal bonus (eg: 1%/2%/3%) that adds to damage done to mantis (no effect in PvP)

It may be possible to add a number of Loyalty Bonuses, and limit the number of selections made by a players Loyalty Rank (eg. 1/3/5 selections by rank). This would allow players to create a variety of ships tailored to their preferred style of play.


Again, these are just vague ideas that may be impractical due to conflict with existing or planned development. That having been said, it may be possible to work some of the ideas in by reworking existing code.


For example, we could look at energy capacity which is currently increaced by memberships (a shop item). Currently energy capacity is increaced by multiplying the energy capacity given at each rank. To be honest, Im not sure if the current membership energy capacity would be expressed as:

Code:
TotalEnergy = RankEnergy x MembershipMultiplier
or

Code:
TotalEnergy = RankEnergy + (RankEnergy x MembershipMultiplier)
The first method is definately easier, as increases of 2/4/8 would be handled by using 3/5/9 as multipliers. The second method is far more flexible and would logically have the multiplier (MembershipMultiplier) being doubled at each step to give us:

  • 1 for no membership
    2 for Standard Membership
    4 for Enhanced Membership
    8 for Elite Membership

Either way, the effect of a membership bonus is huge.

If we were to add a loyalty bonus to the equation, it might look like this:

Code:
TotalEnergy = RankEnergy + (RankEnergy x (MembershipMultiplier + LoyaltyMultiplier))
With the multiplier (LoyaltyMultiplier) being:

  • 0 for no Loyalty Bonus
    0.01 for no Loyalty Bonus (1%)
    0.03 for no Loyalty Bonus (3%)
    0.05 for no Loyalty Bonus (5%)
At rank 65, the effect of the example bonus would be the addition of at most 333 energy (332.5 rounded up), or in practical terms 11 shots/misses with the top Sol blaster.

By basing the new bonus on the same base (RankEnergy) as the existing Membership bonus, it may be possible to maintain the existing system and build upon it, while keeping change and overall impact minimal.


Another option would be to allow the loyalty bonus to further enhance the bonus offered by membership, so the equation might look like this:

Code:
TotalEnergy = RankEnergy + ((RankEnergy x LoyaltyMultiplier) x MembershipMultiplier)
At rank 65, the effect of the example bonus would be the addition of at most 2660 energy (332.5 multiplied by 8) when coupled with top membership, or in practical terms 88 shots/misses with the top Sol blaster.

Either way though, the effect of a loyalty bonus could be maintained at a minimal yet usefull level, while also maintaining the desirability of a membership.


P.S. You would not believe how much I trimmed down this post. :LOL:
 

hody

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Great post. I have been thinking of a few of them myself. Do not think I could have put it so well though. I hope the devs take what you have suggested on-board and see what they could do to impliment them.

hody...
 

Wolfsbane.

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I like all these ideas Arnoir. I think they should all be added as A. they make sense, B. They wouldn't make the game massively easier (which i know wouldn't appeal to the devs) and C. they would defo apeal to clan people as most players are in a clan anyways.
 

ridoi

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Nice idea Arnoir^^
It would help the game earn some more players and later maybe some extra cash :)
 
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