Game Update October 22, 2025
Around 7 AM UTC (09:00 CEST), game servers will restart for a game update to be deployed. This game update focuses on the first two sections of Dev Shack #11: Player & Clan Ladder and Pirate Mode Change.
Changes to Player & Clan Ladders
Changes to Pirate Mode
Other Changes & Fixes
Traducción al español por Fission
Around 7 AM UTC (09:00 CEST), game servers will restart for a game update to be deployed. This game update focuses on the first two sections of Dev Shack #11: Player & Clan Ladder and Pirate Mode Change.
Changes to Player & Clan Ladders
- A pilot's collected Golden Skulls are now tracked as their "Skull Level".
- Pilots who win Golden Skulls ("boost their Skull Level") through reaching a reward position on the ladder will go back to the entry division.
- More activities to gain War Score are added (e.g. replaying missions, collecting BPs, PVP, etc.).
- The amount of War Score gained is displayed in tooltips for all ladder entries (can be viewed by any pilot).
- War Score rewards from OTB Conquest now go to pilots directly instead of their clans.
- A topic on War Score was added to the game's help window.
- The lower a pilot's Skull Level, the more War Score they gain (global War Score boost), until they reach a soft Skull Level ceiling still to be announced.
- War Score rewards receive a malus when WS is gained through the same actions over and over again (e.g. by killing the same unit, playing the same Mission, etc.) within the ladder evaluation period.
- War Score can only be gathered with Pirate Mode enabled, or in competitive game modes ("anything that has a scoreboard": Conquest, Reactor Challenge...).
- Extensive adjustments were made to the number and size of the ladder's divisions, reward positions, relegation/promotion slots, ranking criteria etc.
- These changes will only be fully implemented by the next ladder evaluation next Monday at 12:00 server time. As part of this evaluation, all pilots will be transferred to the Entry Division.
- Golden Skulls collected by clans can now be used to boost clan members' Skull Levels (2 boosts per week).
- There is a 14-day restriction for new clan members before they can receive Skull Level boosts from their clan's fund. The same goes for receiving cryonite and gravitons from the clan fund.
- The number of Conquest battles a clan has won is now displayed more prominently through a new icon in both Hall of Fame and clan window.

Changes to Pirate Mode
- The Bounty system is removed.
- Pirate Mode can be activated/deactivated freely while not on a planet.
- Pirate Mode is no longer deactivated automatically after a defeat.
- Landing on a planet with PM enabled is only allowed when the tech level meets the planet's requirements.
- Ship armor and items cannot exceed a planet's maximum ship level.
- Lower-level tech is allowed.
- Pirate Mode cannot be activated/deactivated as long as a mission is active.
- Whether a pilot has Pirate Mode enabled or not can only be seen once their ship can be attacked on the planet surface (not shown in orbit or with landing protection active).
- Pirate Mode mission achievements will not contain cross-system missions anymore to allow them to be finished.
Other Changes & Fixes
- Planets' moons can now be seen from the planet surface as well as in orbit.
- For Terasa, the nearby stargate can now be seen from the surface and in orbit.
- Eagle Eye Cortex range extension now works with all items whose range can be extended (not with e.g. Afterburner).
- Also fixed that Lightning Chain & Allies Cover now update their range properly and not just on item activation.
- Taunt Effect Strength for damage increase and repair reduction reduced by ~15%
- Increased Attack Field Turret range.
- Fixed Draconis / Sirius Ancient repair turrets strength (previously just had strength of rare items).
- Corrected the amount of Energy used by Sirius Ancient Magnet Array (was just a little too energy-saving).
- Corrected cryonite prices of several Sirius items:
- Small adjustments for TC item prices just to "iron out" kinks.
- Prices have doubled for almost all Sirius Ancient items (pricing was flat out wrong).
- Cryonite rewards for all Tau Ceti missions have been reworked to better match their required effort.
- All Reactor Challenge scoreboards (except for RavenDynamics events) are now evaluated after one week (previously two weeks) and had their Cortex parts rewards adjusted to 15 parts max.
- Fixed a bug that could lead to incomplete rendering of ladder entry layouts.

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