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This game is no fun anymore

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tomb1234

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The new cq sytem has made the game no fun the piont of cq to have fun poding reds the bigger clan have got an advantage its unfair because they just group up and kill smaler clans and no more pvp action just big pod sqaud killing the cq ships. this new cq sytem is rubish and should be chaged bk to the old one asap if u have wasted ur time. I could never test poperly no body was on the test sever so no one to figth and that when i could get on and most of the time we wear on vega 2 starting agian im not playing the game overgain just to test 1 thing. u could of spent this time getting the new sytem ready which would of made the game better. now i probley stop playing and play somthing else.ur going to lose a lot off good players over this. u need to sort this out get some fun bk in the game. and 1 more thing the tanks are now piont less bye one and ur wasting time unfiar on people who had tanks before the update the bomb is now too weak and take too long too rechage for the power of it. this update big dispointment.
 

Ventnor

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I agree this is pure ****. Half the game is going to cq and supporting allies now u cant even do that. FANTASTIC job SS if u whish to get rid of 50% of your paying customers you really are doing a fine job.............
 

GeoAssassin

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I totally agree with Tomb. Hint, go back to how it was about 2 months ago, and it will start making people happy. Or people will be quiting, me being one of them. I spend about £150 a month for E, but now I really don't wont to spend money on such a crap game, which is getting worse with EVERY update. Maybe keep the Vega rules as I can see the sense, it is unfair in killing all the new players.

But as Tomb said there will be good people leaving. I just don't understand why you didn't see this happening when Vega started to get quieter and quieter, I join back in November 2009 and there ware a hell of a lot more people playing then.

I will try and list all the things that are just (actually I can't think of a strong enough word)
1. cool down rate for all equipment should be better
2. the damage for all player weapons should be more
3. the amour for all player ships should be stronger
4. the conquest system is just a waste of crystals
5. also the conquest system totally destroys the whole point of alliances
6. the crystal that you drop when you get poded is putting off people from going 'red'
7. change back to allow people to do missions in higher ships that update blows
8. finally the rare BP drop is at the point of total ****

OK I see that what i ask is a lot but if you changed maybe 3 or 4, it would make it way better. :)
 

Delloda

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1. The cool down rate of the weapons are fine. The blaster is supposed to be your main weapon while the other have to be strategically used, not just spammed.

2 + 3. Increasing weapons and armour for PvE will make the game easier, it's already pretty easy. Also what's the point of increasing weapon damage and armour damage for PvP? They would just negate each other.

4. Most ppl seem to enjoy the new cq system. I did while testing the PTR. This is now a more strategic clans cq system rather than the old "get as many on as possible" system like the old one. There are many ways a smaller clan can win against a bigger one. The crystal bonuses for winning conquest is good an spans systems.

5. The new system makes alliances all the more important. You need to change and adapt your strategies. There are now many strategies that can be used to win conquest. Put you thinking caps on and think out of the box. I've already told you too much. ^^

6. You must have the associated risk and benefit for going red. We will maybe have PvP arena someday where there are no drops.

7. By allowing higher ships to do white missions means that you want to just blast through them with ease rather than a more challenging effort.

8. I have tested rare BP drop rates and they are, in my opinion, too high! Rares aren't all that rare since a lot of people have all of them or close to all already.

We have many more new pilots in Vega than before by the way and more will be on the way if us 3 Product managers have anything to do about it. Soon my friends, soon!
 

Draka

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1. The cool down rate of the weapons are fine. The blast is supposed to be your main weapon while the other have to be stragetically used, not just spammed.
np with that , as long as ships are equally balanced , i hope y didn't reduce the aggro to much as it' was allready hard to win from stunners :)

2 + 3. Increasing weapons and armour for PvE will make the game easier, it's already pretty easy. Also what's the point of increasing weapon damage and armour damage for PvP? They would just negate each other.
Agree, no point in making weapons and armour better, the game is playable good in this way. And has no point for pvp

4. Most ppl seem to enjoy the new cq system. I did while testing the PTR. This is now a more strategic clans cq system rather than the old "get as many on as possible" system like the old one. There are many ways a smaller clan can win against a bigger one. The crystal bonuses for winning conquest is good an spans systems.
don't aggree, it's still get's as many on as possible . The mothership is way to hard to kill so with a small new clan y won't have a change. What's more alot of players did cq for fun, they can't join anymore as they have to be in a clan participating. I'm hope im wrong but in few day's prob only few clans (read big ones) will do cq above vega, and then complaining cq is boring. Anyway for me alot of fun is out of the game. I hope you can adapt the cq system abit .(and i'm not complaining about loosing cq or lose e or cr, but just to the fact i'm just not able to participate to high system cq anymore unless i go solo and put alot of cr against it). so prob won't attend any cq anymore.
5. The new system makes alliances all the more important. You need to change and adapt your strategies. There are now many strategies that can be used to win conquest. Put you thinking caps on and think out of the box. I've already told you too much.
y know, there are different way's, but at the end a solo clan has less change in this cq and it will ends up about dividing the planets, expected alot of this update but i'm a bit disapointed
6. You must have the associated risk and for going red. We will maybe have PvP arena someday where there are no drops.
no comment :)
7. By allowing higher ships to do white missions means that you want to just blast through them with ease rather than a more challenging effort.
we want easy cr, SS want some income, but i aggree the hard way is more fun
8. I have tested rare BP drop rates and they are, in my opinion, too high! Rares aren't all that rare since a lot of people have all of them or close to all already.
you can't hardly call them rare anymore, rare means only few players will find them and certainly not all rares

We have many more new pilots in Vega than before by the way and more will be on the way if us 3 Product managers have anything to do about it. Soon my friends, soon
 

GeoAssassin

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ok all rest i cant really comment but about the rares all the old players had them when they were easy to get but now they are too hard to get but they still have them :( and it is way too hard atm to catch them up :cry:
 

Delloda

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Keep at it mate! you'll get the rares soon enough!

Draka: There is ways for smaller clans to give big clans a run for their money. ^^
 

GeoAssassin

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OK I will keep at it but all i need is 5 rares till vega total completion. But one of them the turnt is actually griving me insaine i cannot find it from any cc anywhere on vega 4 i have spent about 1mil e on looking for that one rare.
 

Delloda

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check out the player written wiki's for info or ask players in the pilots advice forum for help on where to find the them.
 
T

Tryp

http://www.prelude.myzen.co.uk/PG.htm - Very Good Reference Site - Updated Often

http://pgdb.ath.cx/ - Decent Site - OutDated However - but does tell you about missions, Planet Layouts etc
 
R

retro

i wouldnt say rares are easy to get, iv been lookin for sol attack charge and sol stun dome for nearly 3 months now with bp boosters and still not got them. what the rares do need is the same drop rate accross the bored cos some rare bps drop like no tomorrow like the orbital strike and some rares like the stun dome are like rocking horse poop to find, please splitscreen make all the rares the same drop rate percentage. but as for ship balance between the classes i dont think they are far off being right, someone said its hard for a tank to pod a stun ship well yes it is and so it should be too why should it be easy, a tank can easy pod a storm why should the tank be so special that it can pod every other class easy?????, splitscreen have just made it now so 1v1 are now very close battles instead of the tank walking all over other ships, but there is still only the stun ship that can give a tank a run for its money. so stop complaining about the tank, i mean what do you tank users want????? do you want aggrobomb to 1 shot everything everytime????? aggrobomb has always been hit n miss in every system so far so nothing has changed with sol and up till sol i was a tank user too.
 
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sir-vivol

in pvp aggrobomb is more miss then hits (80% - 20%)..

taunt is useless and aggrobomb is useless
that leaves the tank with 6 tech left
apart from the 4 standard there is 2 tech left which are both defensive.
so tank has only a blaster.

now

a tank/armor class is an assualt class
tank is not a bunker where u can sit in forever..

a tank shoot have a bigger blaster then other shipclasses and a slower fire rate
that would be a tank <if the rest would be defensive tech>

but it isnt so they gave the tank an aggrobomb to give tank the heavy firepower the name implies.
now if the bomb dont work what's the other use of a tank then being able to barge thru flocks of mantis and get to hard to reach destinations?

and sorry close battles in pvp?
sol shock runs over tank easily.
storm n tank are close but storm vs shock is a joke too.
 
R

retro

stun ships and tanks are close too in pvp. everytime i had 1v1 with a tank in my full rare strom the tank still had 1/4 of its hp left when i was podded, i saw you and bill have 1v1 and it was down to the last few bars between you 2 who won so id say thats close wouldnt you. a 1v1 between a stun and tank is closer then it is with a tank and a storm that i can promise you as i fly both stun and storm, the tank is what it says it is its a tanking class its ment for high defence low attack power its not an assault class the strom is an assault class which has high attack power and lower defence, the tank on any other mmo in any form is the same high hp/defence low attack power. taunt is getting changed for pvp so it will be of use in pvp we could say the same about aggrobecon what use is that in pvp???. i saw a sniper ship kick a stun ships butt last night does that mean stun ship players should moan that the sniper ship is too good??????
 
S

sir-vivol

maby the shock pilot is just a bad one..

i fought several stuns and everytime it's the same.
stun followed by stundome.. speed acc + blaster .. 60% to 80% damage to tank..
thats a joke.. tank is a heavy assualt <artillary> type of class..that means big blasts with longer intervals.

tank dont live up to his name now.

taunt is being worked on?
i talked to raggyroogy yesterday and he said that they did nothing for taunt in pvp but make it a visual marker..
when i brought up that taunt even doesnt prohibit player from going out of pm or orbitting he said that might be a good use for it.

still then taunt is useless..
unless they make player red lock on the tank as long as the taunt takes/or get a "rage" so u meant to be so angry so ur screen flashes red for the duration of taunt.

1 useless tech in pvp is something <aggrobeacon> but having 2 useless tech's + only defensive tech makes it hard to pvp in a normal matter..
all most tankers want is that aggrobomb functions right..
orbital strike also always hits but if ur quick enough u can minimize or avoid damage..
same for aggrobomb.. it should always hit.. if u dont want be aggrobombed then keep distance from tank when in pvp.
aggrobomb takes a sea of time to reload and u have 20% chance of a hit <1% of a critical hit> and if u see the damage it does u are ashamed as a tanker to even hope it would help when pvp'ing a same rank ship.
 

tomb1234

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Im willing it give thge cq some more goes but it still a nuber's game big clan going round with the most meber's online wins. Before smaler clan could have fun and had a chance of winning. now the big clan's will pod the smaller clan cq ship. this will just lead to one or 2 clan's controling the all the planets. this new cq sytem was meant to do the oppiste but it made a situation worse. it need's to be sovled so a smaller clan can have a good chance of wining.
on the tank what people have siad is rigth a tank is well armord with very big blast with long wat for it to recharge. at the moment it has only 6 tech with are any good. the taunt is uselees all way's will be in pvp.i have a tank in the game no piont putting the taunt on waste of cry. on the aggro bomb it needs to be storted the blast i kown is too weak. either put it bk to the way it was. or chage the cool down time so it is faster. k i acept people were getting killed with one hit but has never hapened for me. and is very rare u hear about it.

The noob kiling rule needs to be put bk no piont new player coming in to the game and not puting pm on beacase it will stop them learing how to figth. All beacase some body in a higher sytem ship shoots at them and they get poded and evently this game will just be a game were u do ur sm and that it. player will just come and go complet the game and leave. PvP action was the most of the fun. get it bk in fast or u lose players.

CQ SHOULD NOT BE A NUMBER'S GAME :(

k rant over i nothing futher too say up to u what u do about it.
 
S

sir-vivol

well in cq if u wanna overthrow ruling clan ur allies will have pay fee and enter cq to help u out..

if u have 2 allies with cq ship they can hunt ruling clan cq ship while you capture zones..

we have tcome to a time where allies have to invest money <cry> in their alliance by paying cq fee to prove their loyalty to alliance..

not a bad thing.. it will mean that if a allie helps u u have to help him on other cq to win or any other agreement u make in return for their help.

that's a bit the set up here imo
other strategies to win from a "big" clan i cannot see.

the only thing i can see is that u trail other clan.. that means capturing point after they captured it.
as they will follow some sort of path it is useless coz captured zones dont stay in their possion but are captured by the trailing clan..

but thats about it.. not many other strategies i can see here
 
R

retro

on the ptr they made it so taunt made u aggro so u couldnt orbit and im sure it will be put on the live server too soon enough, so what is the only 6 tech thats only any good for pvp as i see it only taunt is no good in pvp the same as aggrobecon all the rest is good for pvp the aim scrambler is good and cool down is fast the tank i did 1v1 with managed to get aim scrambler in twice the tank easy beats the storm so why shouldnt the stun easy win the tank???. you cant have the best of both worlds the the tank is all about armor not fire power
 
S

sir-vivol

cooldown of aimscrambler is not good enough to by act as a counterweight to stun n stundome

im not saying a tank should wals over a shock but now it's not balanced..
so either lower the stun or make stun cooldown longer coz with speed acc there is no beating the stun n stundome

and u shift the focus to divert the matter. AGGROBOMB = USELESS IN PVP

so 6 tech is not enough against the other attack classes.. they all have 7
so how does that even out in your mind?

i have been flying tank class since gemini..
it was great and didnt run over any of the other classes.. but was also not overrun by the other classes..
this has changed..
suddenly there is a best shipclass..

not good..

and if u dont believe please explain why there are more shocks in sol then all the other systems combined?

that says enough imo..

talk to tankclass pilots n ask them what the deal is.. dont judge from what u think u saw..
ask bill.. he knows.. i never came real close.. it is a lost fight to begin with.

btw.. storm can beat tank.. most storm pilots dont understand that their "usual" way to engage an <mantis> enemy is def not the way to attack against tank..
they are predictable for a tanker.. i fought storms and most of the time it's a very close call.
 
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