Vesperion
Well-known member
- Joined
- Feb 24, 2010
- Messages
- 1,822
- Reaction score
- 589
- Server
- Askone
- Main Pilotname
- Vesperion
- Rank
- 99
I must say that this mission is weird or rather said unhappily solved.
I mean i can understand that Split wants to prevent that the Bosses are a "walk in the park" by simply going in with TC stuff to kill them in no time.
Sirius is so far the System that has seen the most changes in the history of PG started from the old Graviton System and constand dmg and rebuy of JSs to to only quarks needed for jumping and no more constand dmg to instancing the R5 Planets for clans to removing that instancing and reducing the CD of Giza + adding 2 more bosses for more Ancient BP drops.
Anyways all these changes lead us to the current System and the Mission "Ancient Pirate" that can be a pain to tackle for an very annoying reason. Basicly who is already in Sirius knows he reason but i will make an quick recap of it:
You are in a squad of 3 Pilots of your Clan and at some Point Pilot #4 joins the game and want to join the hunt. So the whole squad needs to Orbit cus Mission can only be started again when all Pilots are in Orbit (like the Mission mechanic works until that point of the game). So you cancel the Mission Pilot #4 joins you start the mission and continue your hunt. Now a few mins later Pilot #5 joins the game and we have to redo the whole process again. Complete squad goes Orbit --> mission cancel --> mission restart.
I would suggest a change here so that this tedious process can be circumvented. Make this mission active all the time but it only works for you when you have only equip to max Siri Level. In the moent you have at least 1 TC Item installed the Planet will put you in the state of "no active mission" so that you can´t collect intels or shoot any of the Bosses (Giza, Soris, Amrana).
In terms of Gizas and their in theory "endless" spawnings set an hardcap of max 2 or 3 Gizas at the planet or tackle them like Soris/Amrana with an new phase 15 mins after killing the current Giza.
Another thing that still needs to be adressed (even if it has been for several times now) ist the weird drop mechanic of the Bosses. We had yesterday a run where we killed at least each Boss 4 or 5 times and every round we ended up with 1 - 3 BP drops. We did shoot in 2 full squads during that time so that dmg output was equal between both squads in the end.
Change the drops of the Bosses here to an constand 6 drops bare minimum (2 of each item) and put the rndm factor for drop 7 - 10 in so that those could be extra drops that could help to finish the items faster.
I mean i can understand that Split wants to prevent that the Bosses are a "walk in the park" by simply going in with TC stuff to kill them in no time.
Sirius is so far the System that has seen the most changes in the history of PG started from the old Graviton System and constand dmg and rebuy of JSs to to only quarks needed for jumping and no more constand dmg to instancing the R5 Planets for clans to removing that instancing and reducing the CD of Giza + adding 2 more bosses for more Ancient BP drops.
Anyways all these changes lead us to the current System and the Mission "Ancient Pirate" that can be a pain to tackle for an very annoying reason. Basicly who is already in Sirius knows he reason but i will make an quick recap of it:
You are in a squad of 3 Pilots of your Clan and at some Point Pilot #4 joins the game and want to join the hunt. So the whole squad needs to Orbit cus Mission can only be started again when all Pilots are in Orbit (like the Mission mechanic works until that point of the game). So you cancel the Mission Pilot #4 joins you start the mission and continue your hunt. Now a few mins later Pilot #5 joins the game and we have to redo the whole process again. Complete squad goes Orbit --> mission cancel --> mission restart.
I would suggest a change here so that this tedious process can be circumvented. Make this mission active all the time but it only works for you when you have only equip to max Siri Level. In the moent you have at least 1 TC Item installed the Planet will put you in the state of "no active mission" so that you can´t collect intels or shoot any of the Bosses (Giza, Soris, Amrana).
In terms of Gizas and their in theory "endless" spawnings set an hardcap of max 2 or 3 Gizas at the planet or tackle them like Soris/Amrana with an new phase 15 mins after killing the current Giza.
Another thing that still needs to be adressed (even if it has been for several times now) ist the weird drop mechanic of the Bosses. We had yesterday a run where we killed at least each Boss 4 or 5 times and every round we ended up with 1 - 3 BP drops. We did shoot in 2 full squads during that time so that dmg output was equal between both squads in the end.
Change the drops of the Bosses here to an constand 6 drops bare minimum (2 of each item) and put the rndm factor for drop 7 - 10 in so that those could be extra drops that could help to finish the items faster.