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Lots of really big ship and componont suggestions

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thehunter3

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After getting my forum account back i have a lot of suggestions to post.


New mantis Mantis roque A powerful agressive mantis they are 2x times the speed of the average human ship and have 2 blasters and shoot to volleys of fire at you instead of one for high damage they have weak armour though as their disadvantage they patrol planets sometimes in bunches of 3-6 they can only be escaped with a afterburner and are a very significant threat to new players in the system.

New mantis Striker A powerful large but fast mantis ship armed with the best of weaponry sheilds stun charges speed actuaters rockets and afterburners to chase you the pitfall is that their so rare and are only called by important units explained below they are also very persistent and will chase all the way around the map until ethier your destroyed or they are they use specail radars to detect you from a very long distance.

Units which call down strikers
mantis commander comm pod 3-5
harvestors only 1 which commands interceptors
Some other large mantis units...

Mantis commander comm pod A large armed pod which is equiped withpowerful comm units for important commanders it will lead squads and send down strikers it is hauled by special weak mantis hauler units and the pod has a always on permanent sheild destroying the haulers both of them the pod will just stay where it is it does not have engines but if its not disturbed it will call haulers down from orbit to move it again after a minute or two.







New player ships
CQ ships Heavy conquest ship A heavy conquest ship is similiar to the normal one but has got even tougher armour and packed with harm it fires more shots then the normal cq ship has rockets which when shot at a enemy only 1 will fire and they other one will automatically shoot at a other nearby enemy if their are not any other enimies only one it will just fire one rocket it also has autoturrets on it which automatically shoot enemies with a mid power blaster of the system heavy cq ships are very slow and and very expensive and only two can be deployed per four clans in a alliance.

CQ ships CQ support ship a powerful ship with fairly tough armour it is equuiped with powerful autoturrets a very large repair feild and auto repair droidsa which automatically dock out of the ship and repair allied ships with a green beam they also have blasters 3 can be deployed per clan.

CQ SHIPS Mine ship A small ship which only has these functions blaster repair droid collecter deploy undeploy what it does it turns into a powerful anti cq ship mine when deployed and it is small meaning its hard to spot and minefeilds can easily be made with a load of these upon being near a hostile cq ship of any kind it will realese a powerful blast taking a chunk out of the cq ships health while also damaging itself it will have to undeploy and deploy again to retain its explosive status repairing is also wise.
Normal ships
New ship combat support ship A powerful heavily armoured fast ship designed for support on the battlefield it has the specail trait of having up to 10 items not 8 configuration Blasters collecters repair droids afterburner disruptor field proton beam laser deflector sheild repair target system overload protecter
Its new stuff Disruptor field The disruptor field is a powerful electromagnetic pulse generated in a AoE around the ship it will slow down mantis and disable all but these functions blaster collecter repair droid afterburner rockets aim computer agrrobeacon it will have to be good enough in order to do this it will also slow down cooldown times and add delay to the animation it has a disadvantage very high E usage.


Proton beam laser A powerful beam which shoots charged proton packets and laser radiation at the eney causing their hulls outer part to incenerate immideatly and and uncontrollable bursts of heat and energy on the inner hull not only causing scary hull damage but also electro overloads and explosions inside from the outside the proton beam laser has SUPER VERY HIGH damage more then 2x that of rockets in a constant beam which lasts a couple of seconds suffers from the highest e usage in the game constantly but also low range but suprisingly it has only a slightly longer cooldown than rockets this is one of the few weapons to be seen from outside of the ship it also costs a lot and has pinpoint accuracy.


Deflector shields
A sheild construct similiar to the normal shield but utilizes advanced electron and molecular technology to create a almost impentrable energized sheild bubble around the ship to push back other similiar constructs. It has a chance to deflect blaster fire back on your enemies deflected shots are 30% less acurate and have are 60% less chance of doing criticals rare deflector sheilds have a 40% chance of deflecting rockets aswell shots which fail to be deflected will deal normal damage to your ship and deflected ones still cause 25% of the damage they would of done on you or 50% for criticals deflector sheilds suffer from E being used up whenever a shot is deflected more powerful shots will require more E to be used up and if you dont have enough e the sheild will automatically disable on the next attempt to deflect a shot or if it runs out of time like all compononts can it is vulnerable to perforaters.

System overload will use a lot of e to activate and will temporarily overload all of your ships sytems including speed making them better in everyway it will also last a fair amount of time but will constantly use e and damage you little by little until it runs out.


Finally thats the new compononts done now heres a 9th slot for all the current ships.

Engineer ships get the Nanobot bomb in mizar. The nanobot bomb is a very powerful item it will launch a bomb filled with nanogens and other special goodies for ships apon the bomb succesfully reaching its intended location it will detonate creating a VERY VERY large blast of green nanogens in a big green wave like a mini nuke the will repair any players and i mean any players including ones whicha re not your buddies or squadmates it wil repair them very quickly in its basking aurora of glory and will automatically set any current items like afterburners or sheilds back to their original use until cooldown times just like they have been just turned on it wil also double the item speed and ship speed of the players for a couple of minutes and automatically apply a protector equivilant to the rank required to weild the nanobomb on the players its only weaknesses are its high cost one of the highest in the game slow cooldown and late unlockment in mizar in addition there are some players who can attack and not be affected by this bomb here they are rival clan members even if thier not in cq rival clan alliance members only in cq players with pm on which are attacking you at the time you shoot the bomb as well these groups of players can attack the bomb with perforater another useful use for this neglected item is that upon activation near the bomb if the sufficient guidelines to make you a rival of the person are et the perforater will sacrifice all of its use time to shoot a almost invisible lighly shaded blue beam at the bomb slowing it down or destorying ti it depends on how powerful the perforater is agrrobombs are another weakness as well if the bomb is caught in the agroos blast radius it can be destroyed this is one of the few items which can be seen from outside of the ship upon selecting this item your mouse will turn in to a pointer which allows you to target any spot of ground.



Tank new item Nanoskin unlocked in mizar Nanoskin creates a film of tightly packed nanogens around the ships hull increasing armour strenghth to 3x as tough and above depending on how good the module is it lasts very long 3x as long as a sheild and will cancel out a rockets splash effect and makes you immune to criticals it lasts very long 3x as long as a shield but constantly uses E perforaters are its worst nightmare and stuncharges but not stun domes can also reduce its effectivness.

New shock item EMP missiles unlocked in mizar system EMP missiles are superfast missilelike projectiles which are shot as 4 at a time at a single enemy they have a hyperpowerful long lasting stun effect giving the enemy the feeling thier cops crashed becuase their ship will bemegasuperawesomesweet slow and these missiles also cause severe damage to any hulls and are accurate they can bypass sheilds and protectors if their good enough their only enemy is the perforater which can shoot up to 8 instant hitting blue beams at the missiles destroying them usually the enemy can also avoid the missiles by afterburning away since the missiles have limited fuel the missiles have an AoE EMP effect meaning they can stun multiple targets badly they have low e usage long range same cooldown as rockets but cost a lot of cryonite to build these are one of the few compononts to bee seen outside of the ship.



Storm new item Hypervelocity cannon A cannon which shoots plasma infused bomb capsules at very high velocitys apon contacting the enemies hull it turns it to twincy shreds and takes no prisoners a powerful cannon which shoots a instant hitting very high damaging projectile with a large AoE it suffers from high E usage high cost but has longe range and a not too long cooldown a weapon of choice for many respecting storm pilots unlocked in mizar and is one of the few modules to be seen outside of the ship.





Finally the last part New armour upgrade crotatonite a powerful mix of strong exotic metals sandwiched into a very strong steel concrete compsite filled with supercharged stiff molecules which dont like breaking suspended in a proton beam. This armour is Very expensive but very noticeably effects our health has a big downfall of only being unlocked once your in gemini and above shades your ship from brown to red.







So i hope you enjoyed reading this. Sorry about my poor grammer its because this would have taken a year to write otherwise its called speed writing. Besides the suggestions forum is for reading suggestions not criticising peoples grammer and stuff. Constant criticism about small things is also not apreciated since good game developers would surely (Excluding dumb ones) tweak any suggestions they wanted to put in game. Oh and after reading some comments about p2ps haveing limitless energy i have decided to make that nanobotbombs will cost cryonite after each use and so will proton beam energy cannon shots and nanoskin costs cryonite as well for every use emp missiles will as well and proton beam lasers nanobot bombs will damage you and emp missiles can stun you sometimes.
 

Tyrannus

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The mantis rogue sounds a bit like the mantis Pyro. :)
 

thehunter3

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yeah lol but it dont use thermoblasts you see and dont have afterburners.
 
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Ok I like it execpt that high e usage isnt gona do much cuss people who pay to play dont have e limitations, they only have to decide how much money they wana throw in the game, this would mean Storms and all by non-pay to play players would have a very large disadvantage and would have to constantly get more energy making them easy targets once their e has run out at CQ's.
 

thehunter3

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Yeah i know i dont pay myself even but people who do pay get a lot of E but maybe a for people who have had a ccount for over a year with pirate galaxy get a bonus or something.
 

pbhuh

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thehunter3 said:
After getting my forum account back i have a lot of suggestions to post.


New mantis Mantis roque

No, to overpowered

New mantis Striker

No, to overpowered

Mantis commander comm pod

No to overpowered

New player ships
CQ ships Heavy conquest ship

I would say, A conquest ship that has damage modifications, its 3x stronger then a normal ship.
Every Clan has only 1, If it gets destroyed you have to fly your small ship.


CQ ships CQ support ship
Maybe with powerfull repair targets, protectors that only work on a conquest ship, Speed Actuator and Attack charge. That is a support ship. Not with fairy weapons

CQ SHIPS Mine ship
Can be fun, make it more realistic. Like that you can have only one, when destroyed you are out and need to get your normal ship.

New ship combat support ship
No, a bit too imagenation

Finally thats the new compononts done now heres a 9th slot for all the current ships.

Engineer ships get the Nanobot bomb in mizar.
Shortly said, a Repairing Aggrobomb, ok.



Tank new item Nanoskin
Maybe, could be fun.

New shock item EMP rockets

Shock Rockets, Ok, it can shock the enemy were its hit on, but misses like normal rockets, making it 50% change to shock a enemy for 5 sec.


Storm new item Hypervelocity cannon

Make it a canon that has 25% damage, but can easily miss. No critical. Reload time, 2xThermo-Blast

Finally the last part New armour upgrade crotatonite

Sorry, no more armor. this could change too much
Plz use some "Enters", "B-Codes", "Sizes" Etc. try to make also more ideas, not to put everything together.
 

thehunter3

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Why does pbuh just say no to stuff how am i meant to know what his reason is i thought mods were smart any you might as well not nag me since your opinions only 1 oh yes no armour upgradwes past deluv then.

pbhuh is not a mode, nor SS staff.
Adrana
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pbhuh

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thehunter3 said:
Why does pbuh just say no to stuff how am i meant to know what his reason is i thought mods were smart any you might as well not nag me since your opinions only 1 oh yes no armour upgradwes past deluv then.
You can't just add something and there by reüning a game, do you have tought of the game balance? Probebly not,

What you could add is anti-mantis armor, that have no effect on player blasters.
 

thehunter3

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Why dont you read the end of my post game developers would perfect any balance issues and not all suggestions are as perfect as a mods post.


pbhuh is not a mode, nor SS staff.
Adrana
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CommanderCody

pbhuh said:
No more armor, you do know that you would ruin the game balance, a shock wouldn't be able to kill a storm.
Whys that? Simple Solution, the stronger the armor the larger the stun effect :mrorange: :mrorange: :mrorange:
 

thehunter3

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Yeah mods are a bit annoying the dont think about much tey just say no to that no to that with no reason


pbhuh is not a mode, nor SS staff.
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dirtycopgangsta

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Tank new item Nanoskin
Sorry can you explain better? I don't get it quiet well.

He means a shield that uses constantly drains E to be operational instead of having a set amount of life and duration.


About the armour. If it would be available for every ship, then it wouldn't be overpowered. However, abilities would need to be more powerful. Also, it would make ships overpowered against mantis, unless the mantis got a weapons upgrade, which would be op against ships without the armour. I think that pretty much covers everything.
 

thehunter3

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Yes and it is not a direct sheild but it increases your armour a lot until it runs out
 
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CommanderCody

thehunter3 said:
Yeah mods are a bit annoying the dont think about much tey just say no to that no to that with no reason
They ALWAYS have a reason whether good or not. Btw, be careful how you word things or some people might take it as a insult, just a heads up.


pbhuh is not a mode, nor SS staff.
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