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Keep starting players in the game !!!

Defcon

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Suggestions for keeping starting players in the game

I have been away for some 8 months.
I do notice the changes. In missions, planets, gameplay.

Not long ago there was a marketing campaign that got a lot of players in Vega. I talked about it with players who have been online during that time. And I saw GM’s ask to help out the new ones in Vega. Unfortunally lot’s of players came on, and left again. Also some players I met in real live and suggested the game to.

An important change is that all the mission are tech-limited to the system now. In the old days before Sol, difficult missions could be done with help of high tech from the next system.

Since I have been helping out with Vega missions I think there is a bit of a gap in reaching the Antares and Gemini system for new players.

I got some high level player to help me get some tech from Antares. That made missions in Vega easier. Before it was a bit off a struggle.

1) According to story missions.
I have the following suggestion on that issue, after flying around a bit chatting to some newer players.

Change that tech limit back, but maximize the level for ‘helpers’ to 1 system above. So make ‘helpers’ able to use Antares tech in Vega Story missions. Maybe even limited to the second blaster, not the highest level tech. But that is up for evaluation. You have to do the math on that.

Keep it that way until they reach Gemini. By the time they reach Gemini they will know how the game works and most probably made friends and are in a clan. Help is possible outside squad when needed.

2) According to white missions.
The same goes for the white missions. Allow tech level from 1 system up to do them. It makes it a bit easier to get the crystal and XP to go further a bit faster. If you like also till Gemini and Mizar.

This way you make it easier for starters to get along a little faster and stay interested. It slow’s down a bit when they reach Gemini or Mizar.

Keep in mind that when Mizar was furthest System, it took a lot less time to get there. We were able to do it with unlimited tech for helpers. Now it seems like a very long and hard way to get to the system all want to be > SOL.

I feel like it would bridge that long stretch to at least Gemini a bit. Just enough for starters to get that little big quicker in the busy and interesting systems.

3) A system that encourages high level players to go back to the lower systems and help.
Since there is a panel for squadrons and a message board. Why not make a panel in which players that need help can put up a ‘Help-Ticket’. Visable to all players in that system (or a system that u can choose when u submit that ticket). I think all players in the game would be a bit much.

Now any player can see who needs help, or has submitted a ‘help ticket’. The player who wants to help can ‘take the ticket’ and knows on forehand where to be and what mission to do. When the ticket is taken, the player who submitted it gets a instant message, or maybe the helper gets in squad with him or whatever. They communicate.
Of course, to make this ‘Mercenary’ system interesting for the high level players, give them something back. And I don’t mean, the little cry they get during the mission. But for instance :
Cry, or E, or ‘help points that enable them to get a BP when they did enough, what ever. But think off something that would strongly motivate the higher levels to now and then look at the ‘ticket board’. Important is that they get something out of it.

It doesn’t have to be the same amount everytime, but make it dependend on the player level/ mission difficulty what ever.

That way you, gamigo / splitscreen get 3 things out of it :
1) After an expensive marketing campaign you keep the new players longer in the game. They don’t get frustrated, meet high level players, clans etc.
2) The high ranking players that are sometimes bored, can do something and get something for that effort that they can use. So you keep also them interested a bit more.
3) You start spreading the players out over more planets and systems and keep them all busy and interested a bit longer.

See it as another system that makes players able to get Cry / BP’s / XP next to the most present system of ‘get E shoot / get E shoot’ system that gives u the Cry.


Think about it,

Greetz Defcon
 

godman

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Yeah i like the idea because some time i help players one day and the next there leaving the game...not nice some can be realy good friends when you helped them alot
 
A

Anonymous

to be fair if you can help a pilot whether it be with system tech or tech from the higher systems it still makes it easier for the pilot you are trying to help. i think that most high ranking people here can more or less fend for themselves in the system tech i know that i can when going back recently to do the vega missions. so why go back to the old way of being able to do missions in any tech.

saying that i do miss being able to do the white missions with higher tech. I think it would be best if it was just the story missions that are tech bound. but hey i still think that what SS have done works.

even so you can have a high tech player run outside of the squad to give support lol
 

pbhuh

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I agree, but point 3 is just awesome. helping points could be used as a status or even better, as you said blueprints. And maybe in highest case, if you have alot of helping points free gold or energy charges.
 

ElectroM

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pbhuh said:
I agree, but point 3 is just awesome. helping points could be used as a status or even better, as you said blueprints. And maybe in highest case, if you have alot of helping points free gold or energy charges.

Nice, maybe helper can be a rank, that a player starts from his profile tab:

Assign as a helper


A player can only do this once a week, during this week he will have to help finish 30 Story missions in any system lower than his.

He will have ability to use 1 system higher tech than the system he helping on SM

If a player fulfill that, and finish 30 story missions in 1 week. He will be rewarded with:

Either:
3 hours XP booster (Activated on command)
30 Days cryonite protection (Activated once he gets noticed he has fulfilled his duties as helper)
10,000 Gold

Or:
3 hour cryonite booster (Activated on command)
30 Days XP booster (Activated once he gets noticed he has fulfilled his duties as helper)
5,000 Gold

And last one:
3 hour elite Bp booster (Activated on command)
30 Days Cryonite Protection
30 Days Xp booster
20,000 Gold

Last one 1/1000 chance of getting it.
 

Silverman

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I support the idea with the "helper", but change the Cry protection to a cry booster
 

DeathsBeast

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First, this could easily be abused, start a second account on your own, have a friend, etc...

Second, abuse aside, 20k gold!?!? Definitely an out there figure, not a chance you'd get 1k, let alone 20k. Which ties into...

Third, I doubt SS is going to give hand-outs, they're not a charity. Which leads to my conclusion...

Fourth, people shouldn't need to be payed to help low level players, if they want to help low level players, they will on their own, from the kindness of their hearts! ^^
 

Silverman

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so you wouldn't DeathBeast? xD
Joke, but you are right.
20k are too much
i didn't think about it.
But cry would be nice.
 

obbin

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I think all the restrictions are a mistake, there should be more rewards in the game.

There should be rewards for system finalizers this way people will use more time in each system.

When you finnish all white missions in a system your ship will be 5% stronger, all bp's gives 5% and when story is done will also give you 5%

A permanent booster in each system and this booster should also work in cq/pvp

with a permanent 15% fire booster and absorb booster as a reward i think more people will spend time trying to finalize systems :)

This way the lvl restrictions will seem more fair , you cant only use the stick you need to give us some carrots on the way aswell. :)
 
A

Anonymous

as the finaliser systemwas the original brainchild of V1-Hyper and SS have jumped on and acknolaged his work on this and has now decided to incorportae itin the game how about making a fresh thread to view you opinions. something like this shouldnt be added onto the end of a disscusion.
 

obbin

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Im sorry my english is not so good,
I am not sure i understand the point of your post yorkie,
but my point was how to make players keep on playing PG.

Many people starts playing and quicly get bored of the game and a lot of others get through all systems fast
and feel they cant get any further till the next system is released. My point is to make it worthwhile spending more time doing evrything in each system. Not only implement timesinks.

I think that players will more apretiate all the lvl/tech restrictions and other timesinks in the game :)
 

Razzorkill

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I am agree with Obbin, I think his idea is brilliant and it will make players keep playing PG :D
 
A

Anonymous

im not saying i dont agree. infact i was asking him to start a new thread with this idea as it would work

i was also saying that as SS have decided to take V1-Hyper's idea and incorporate the idea into the game

so if a new thread was started giving the idea of a booster for each system finaliser then it would get more attention
 
L

lance

I love the idea of help tickets, although deathbeast is right, it could be abused with multiple accounts and computers. SS made a huge mistake by implimenting the restrictions, it makes the game too much like any other mmorpg. the only players who were boosted in the old system were friends in real life, and they still went on to buy memberships and give gamigo money. i honestly dont see the logic
 
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