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Game Update February 15, 2022

Narokath

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Game Update February 15, 2022

Between 8:20 AM and 9:30 AM UTC+1, the game servers will restart for a game update to be deployed.

Event Preparations
Improvements to Graphics
  • New "Ultra" graphics quality setting!
    • Higher-resolution shadow rendering provides more refined shadows.
    • FSAA anti-aliasing prevents "jagged edges" on geometry objects (does not apply to decal-type elements).
      • If your graphics card does not support FSAA, jagged geometry edges will still appear for you on the "Ultra" setting.
    • 16× anisothropic texture filtering provides cleaner-looking, sharper textures.
    • Greater viewing distance of higher-quality LOD geometry objects.
  • Regrouped vegetation object meshes for improving overall performance on all maps (higher fps).
  • Adjusted space camera debris particles to be more subtle.

Improvements to Reactor Challenge Scoreboard Evaluation
  • The formula that determines which of the ranked positions on the scoreboard will receive additional rewards will now scale in a way that rewards are better distributed over a greater number of teams.
  • Rewards will now be given out based on the best performance of each player based on their squad placement.
  • If every single pilot in a squad has achieved better scores while being part of other squads already, that squad result will be delisted from the scoreboard.

Improvements to Cortex Part Storage
  • A soft overflow for the Cortex Parts Storage has been implemented.
    • As long as 0-24 parts of a given Cortex are stored in your hangar, you can collect any number of additional parts with a single transaction. For instance, if you have 24 parts and win 6 via reactor challenge, all 6 parts will be stored in your hangar so that you will end up with 30 parts for that particular Cortex.
    • As soon as you have 25 or more parts of a given Cortex in your storage, you cannot store any more parts for that Cortex. This means that you will need to install that Cortex module in a ship in order to "use up" the 25 parts needed for a full Cortex module before you can store parts for that particular type of Cortex again.
 

Narokath

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Update #1: Please note that while servers went down for the update in time, the game version could not be updated yet.

The above changes are not yet in the game, and the update will be carried out later (tba).
 

Narokath

Splitscreen Studios
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Update #3: A few of the aforementioned fixes did not make it into the update or were only partially included:

Only fixed for planets outside the Tau Ceti system
  • Regrouped vegetation object meshes for improving overall performance on all maps (higher fps).
Not part of the update at all
  • Adjusted space camera debris particles to be more subtle.
Both fixes will be contained in a game update which is due next week.
 
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