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Energy-related changes to CQs and Colossus

Getagripx

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Getagripx
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Hello everyone, I would like to propose a change to the CQ system that could (and in the minds of many - probably should) come and it has to do with energy usage on CQ planets.
What I suggest is that energy consumption on those planets be completely nullified as I believe that would make for a more even and also more fun battle for both sides. The less time we spend refilling, the more actual fighting time and therefore more fun :). Moreover such a change would even the battle field as nobody would be able to complain of lack of energy mid-conquest anymore.
Finally, I'd like to point out that at the current state of the game no one actually purchases membership for the PvP aspect of the game (especially conquests) so this would hardly affect the income for the developers.

Best regards!
P.S. This change, should it be implemented, would also be very welcome on Colossus which is only a 2h long event once a week :)
 
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