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Clan Change Timer

DeathsBeast

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It is my opinion that there should be a timer of at least one hour after leaving a clan to which you are not allowed to join another clan, to reduce clan hoping (for assorted purposes which I believe make this game unbalanced). This could equally be applied to areas such as joining a clan, where you may not leave (kicked could or could not be included in this) the clan for an hour.

I say an hour because it seems more reasonable, but I believe 24 hours to be a better time. Why would you possibly need to change clans every hour? ;)
 

heisan213

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Good idea, but, sometimes alliances might switch members just to get some money in clanfound or to get help at conquest.
So 1 hour is reasonable because of cq helping and clan found "helping"
 

godman

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yup i think thats a great idea there are those tha hop from clans to get helped trough all the systems
 

Quarter

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I agree with this concept, but would like to see the timer set for 24 hours.

This will inhibit clans (members) from jumping to another clan to provide CQ support if their own CQ ship is destroyed.
It does not stop a player that has quit a clan from providing help gathering crystals for other clans, got to be in a squad to share crystal harvests right?
It does not stop a player that has quit from providing SM support, still have to be in a squad right?


:)
Respectfully,
Quarter
Long Live Winds of War
 
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